RIFTCOMBO

Combo · BURST · 8 points

Tryndamere, Barbarian × Red Brambleback — multiplied Conquer points

5 cards · fury · verified

Pieces

Payoff

Burst of points in one scoring event

Deck

Run plays

Prerequisites

Steps

  1. Standard-Move two Tryndamere and three Red Bramblebacks from base to an enemy-held battlefield. Defenders must be present: 'When I conquer after an attack' needs the Attacker designation, which exists only inside a Combat (383.4.e), so an uncontested walk-in conquers but fires nothing.
  2. Win the combat. The board attacks with 2x8 + 3x4 = 28 Might, and 465.2.c.4 forbids assigning a unit more damage than the minimum needed to kill it, so any garrison under 23 total Might leaves the 5 or more excess the trigger asks for (R28 = A). CORRECTED 2026-10-24 (#457, from the run play docs/plays/2026-10-24-tryndamere-scores-two-on-turn-five-the-nine-needs-a-garrison-under-four-might-and-eight-might-at-the-battlefield-is-the-free-answer.md): off by one, and it is the excess condition only. Against a garrison with no damage marked the excess is 28 less the garrison's summed Might (465.2.c.4), so a garrison of exactly 23 still leaves 5: the condition is 23 or less. Clearing it is not scoring nine. The garrison's own damage kills attackers before the Conquer, and only a garrison of 1 to 3 summed Might leaves all five alive (the formula notable).
  3. Conquer: 471.1 gains the Score's own point first, then 471.2 triggers the Score abilities at that battlefield. Each Brambleback adds one trigger instance (R1 = A with stacking), so each Tryndamere fires 1 + 3 times.
  4. 1 + T x (1 + K) with T=2, K=3 = 9 points. The eight ability points are Gains by ability (R2 = A), so 470's once-per-battlefield cap does not touch them and 471.1.a.1 exempts them from the Final Point restriction. CORRECTED 2026-10-24 (#457, from the run play docs/plays/2026-10-24-tryndamere-scores-two-on-turn-five-the-nine-needs-a-garrison-under-four-might-and-eight-might-at-the-battlefield-is-the-free-answer.md): nine only if all five are alive at the Conquer, which is a garrison of 1 to 3 summed Might; 4 to 7 is seven, 8 to 11 five, 12 to 15 three, and 16 or more the Conquer alone (the formula notable). CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): '16 or more the Conquer alone' holds from 16 to 27 only, and the formula notable's table stops at '24 to 27, 1' without the end. At a garrison of 28 summed Might the board's 2 x 8 + 3 x 4 = 28 and the garrison kill each other outright (465.2.c, with no damage marked lethal equals Might, 143.2.a: 'If a Unit ever has nonzero damage marked on it equalling or exceeding its Might, it is Killed.'), so nobody remains (466.5: 'If no Showdown or Combat is staged at this location, the player with Units remaining here Establishes Control if they didn’t already control this Battlefield.'), and above 28 the garrison survives. So the count is 16 to 27, the Conquer alone, and 0 from 28. Re-derived on 2026-10-26.

How it ends

burst of ability points in one Conquer

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUDIT 2026-09-04: quantities corrected to the board REFUTE had already identified (T=2, K=3 = 9); the old T=1, K=2 board its own REFUTE note flagged is worth 4. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-r6-r10-r28-batch.md) once R28 was ruled A: 'excess damage' is attacking Might that never got assigned, because 465.2.c.4 caps assignment at lethal and Sivir's 'deal that much' shows it is a computable quantity. Stands on R1 = A, R2 = A and R28 = A. Fragility: all five bodies must survive the combat to conquer, and the Bramblebacks are M4 into whatever the garrison hits back with. FINANCING MEASURED 2026-09-06 (issue #63, docs/phase0/walks/2026-09-06-issue63-payoff-lens.md) and deliberately NOT authored as a row: gemdragon-henge-vi-blind-fury (body/fury) can pay this package's 26 Energy + 7 Power as 33 Energy through Ancient Henge's 1:1 conversion, for 9 points. It is dominated on every axis by dragonstorm-brambleback-trinity-conquer — 33 Energy against 30, 9 points against 10, five bodies against two plus three gear — and decisively by one rule: 'when I conquer after an attack' needs the Attacker designation, which exists only inside a Combat (383.4.e), so this line cannot use the open-battlefield Showdown route (344.2 / 348.2.a / 348.2.a.1) that lets the Trinity Force package conquer with no damage step. It also stands on R28, where that one stands on no reading. REVISED 2026-10-24 (#457, from the run play docs/plays/2026-10-24-tryndamere-scores-two-on-turn-five-the-nine-needs-a-garrison-under-four-might-and-eight-might-at-the-battlefield-is-the-free-answer.md): its Leads applied as dated notes on the formula, R28 and 316.8.b.1.a notables and steps 2 and 4, plus ADDED notables on the earliest attack turn and on the answers. The Fragility sentence above is CORRECTED: the bodies do not have to survive to conquer, since 466.5 gives control to 'the player with Units remaining here', but each one that dies before the Conquer costs points (383.4.c.2.a, 365.1), and the defender chooses which (465.2.c.3). The declared T=2, K=3 still reaches 9 in one Conquer, so the class stays BURST and the status verified; what narrows is the board it needs, a garrison of 1 to 3 summed Might, on T7 at the earliest going first. The same arithmetic, every multiplier and payoff counted as present at a combat Conquer, appears in other entries, listed in the PR that closes #457 as a follow-up. No unruled reading beyond R28 = A. REVISED 2026-10-27 (#495, from the run play docs/plays/2026-10-27-seal-of-rage-and-upstage-comedy-bring-tryndameres-nine-to-turn-six-the-turn-the-free-hold-curve-wins-and-one-hextech-ray-holds-it-to-three.md): its Leads applied as a dated correction on the 'WHEN THE NINE FIRST ATTACKS' notable. OGN-040 Seal of Rage brings the first attack from T7 to T6 (with UNL-009 Upstage Comedy, SFD-004 Bushwhack or a second Seal and the entry's own [Accelerate]); T5 stays out of reach. Re-checked against data/corpus_flat.txt and the 2026-07-16 Core Rules (164.2.a, 164.2.b, 359.2.d, 415.3.a, 143.4). The Seal and the readying spell are not added to uses: the nine reaches 8 without them, and the turn clock does not model a gear that adds Power each turn. Stays verified. No unruled reading beyond R28 = A.

Walked against Core Rules 2026-07-16

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