RIFTCOMBO

Combo · ENGINE

Svellsongur on the Stellacorn Herder — two draws per move, and the legend is the second move

3 cards · calm + chaos · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Equip Svellsongur to Stellacorn Herder (1 Energy + 1 Calm Power). She now has 'When I move, draw 1' twice.
  2. Standard Move her from base to a battlefield (144.1.a, 144.4.a), exhausting her. Both instances fire: draw 2.
  3. Activate the legend (2 Energy, exhaust the legend): move her back to her base. Both instances fire again: draw 2.
  4. Four cards for 2 Energy. Repeat every turn - she readies in the Awaken (315.1.b) and so does the legend.

Per iteration

+4 cards per turn for 2 Energy, from two moves times two copies of the trigger

How it ends

engine only - four cards a turn until the Main Deck runs out, at which point 431.1.a and 194.1.d take over

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3. The source's 'four cards' is exact and the walk shows where each comes from: two moves, two instances. What the entry adds is the ceiling - CLAUDE.md has carried 'infinite draw is a liability' since the first session, and this is the second entry after twilight-reveler-svellsongur-stellacorn-draw where it decides how the line is described rather than what class it gets. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation; no [Repeat]; no [Temporary]; no token; the legend's move is a Move and not a Recall (446.1, 456); 143.4 delays the first turn only. Depends on R6 (ruled A).

Walked against Core Rules 2026-07-16

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