RIFTCOMBO

Combo · CHAIN · 8 points

The same three Iverns pay at both Conquers — the Bard trick in Chaos, for the identity that had nothing

7 cards · order + chaos · verified

Pieces

Payoff

Score arbitrary pointsBurst of points in one scoring event

Deck

Run play

Prerequisites

Steps

  1. Over earlier turns, deploy three Ivern, Friend to All to your base (E6 each, no Power), each choosing a DIFFERENT tag of Bird, Cat, Dog or Poro, plus one Daring Poro (E2) for the fourth. 143.4 has them enter exhausted, so they cannot move the turn they arrive; 315.1.b readies them at your next Awakening. The Poro never has to leave the base.
  2. On the finishing turn, in your Main Phase, Standard-Move all three Iverns from your base to the first battlefield in ONE action (144.3 with 144.3.a's shared destination), each paying its exhaust under 144.2. 450 applies Contested status to the destination.
  3. At the Cleanup the battlefield resolves into a Conquer: with an enemy garrison present, 323.9 stages a Combat, you win it under 466.3.a and 466.5 establishes Control, which 466.5.d makes a Conquer; with the battlefield open instead, 344.2 opens a Showdown and 348.2.a / 348.2.a.1 do the same bloodlessly.
  4. The Conquer gains its own point (469.1, 471.1). Then 383.4.c.2.a places the conquer ability of every Ivern PRESENT there, and each resolves - the four tags are among your units, so each scores. FOUR POINTS. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): four only if all three Ivern survived the combat: an open battlefield, or a garrison of 1 to 5 summed Might. From 6 the defender kills an Ivern and its tag, and the Conquer is the Score alone (the combat notable).
  5. Still in the same Main Phase, play Ride the Wind three times (E2 + 1 Chaos Power each), moving each Ivern from the first battlefield to the second and readying it. The move is by effect (449, 420.2.b), so 144.4 does not restrict the destination and 420.3.a's exhaust is not charged - which is the only reason three already-exhausted Iverns can make this trip at all.
  6. At the Cleanup the second battlefield Conquers by whichever of the two routes applies, exactly as the first did. 470 permits it because this is a DIFFERENT battlefield.
  7. One more Score plus three more Ivern Gains. FOUR AGAIN - eight points, two scoring events, a single turn with no opponent turn in between, for E26 and 3 Chaos Power counted from scratch, of which only E6 + 3 Power is paid on the finishing turn. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): eight only if no Ivern died at either battlefield. An Ivern lost at the first leaves 2 for the turn at most, and one lost only at the second leaves 5 (the combat notable).

How it ends

eight points in one turn across two Conquers - two Scores and six ability Gains that 470 does not cap - on a board the opponent controls, which is the board its identity previously had no legal finisher for; E26 + 3 Chaos Power counted whole, E6 + 3 Power on the finishing turn itself

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Designed from a target - 'chaos/order has no LEGAL finisher that survives a stalled board' - rather than from a card. The gap was found by crossing the per-identity availability table with the --stalled buckets and then legality-checking the single survivor, which turned out to be banned in both formats; it is the only one of the catalogue's 76 finishers with a banned card in uses[]. Card text verbatim from data/corpus_flat.txt. Rules opened and pasted from data/Riftbound-Core-Rules-2026-07-16.txt: 103.1.b, 103.2.b, 143.2.a, 143.4, 144.2, 144.3, 144.3.a, 144.4, 190.3.a.1, 315.1.b, 323.6, 323.9, 344.2, 348.2.a, 348.2.a.1, 383.2.a.1, 383.4.c.2.a, 420.2.b, 420.3.a, 447.2, 447.2.a, 447.2.b, 449, 450, 455, 465.2.c, 466.1.a.1, 466.3.a, 466.5, 466.5.d, 469.1, 470, 471.1.a.1, 485.4, 806.1.c.1. Stands on R2 = A; no new reading. Identity computed from data/cards.json (order + chaos, exactly two). Legality checked against data/legality.json for every card in uses[] - none is banned or restricted. The arithmetic was checked against the entry's own declared quantities before authoring: 3 Iverns x 2 Conquers = 6 Gains, plus 2 Conquer Scores, is 8 exactly with no slack, which is why all three copies of both Ivern and Ride the Wind are declared. This walk also found that five existing Ivern entries misapply 383.2.a.1 in the direction that flatters them; those corrections are filed separately. REVISED 2026-10-26 (#472, the follow-up PR #471 listed for #464): dated corrections on the combat notable and steps 4 and 7. The combat notable's 'each Ivern lost before the second Conquer costs exactly one point, taking the line to seven' is wrong: a dead Ivern takes its tag, so every Gain at that Conquer and the next blanks. Each Conquer is 4 against an empty battlefield or a garrison of 1 to 5 summed Might, 1 from 6 to 17 and 0 from 18, and the turn reaches 8 only when both battlefields are open or garrisoned with 1 to 5. The declared quantities still reach 8 there, so the class stays CHAIN and the status verified. No unruled reading beyond R2 = A.

Walked against Core Rules 2026-07-16

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