RIFTCOMBO

Combo · ENGINE

Dark Child × Abandon — two runes handed back is exactly one counterspell a turn

2 cards · fury + chaos · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Steps

  1. Dark Child is your legend; keep Abandon in hand.
  2. Play your own turn out normally, exhausting runes for Energy as you like.
  3. At the end of your turn her trigger readies up to 2 runes (415.3.a would not have).
  4. On the opponent's turn, when they cast something worth answering, tap those two runes for 2 Energy (164.2.a, [Reaction]) and cast Abandon.
  5. Counter the spell; it returns to their hand rather than their trash, and [Predict] looks at your top card. Repeat every turn until the three copies are spent.

Per iteration

+2 Energy of off-turn mana per turn, which is exactly one Abandon

How it ends

engine — a counterspell every opponent turn while copies last; it scores nothing

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUTHORED 2026-09-06 from issue #160. UNL-131 was an uncatalogued partner of dark-child-off-turn-reactions (62 partners, 1 entry). Card text verbatim from data/corpus_flat.txt; 103.2.b, 164.2.a, 164.2.b, 167, 415.3.a, 431.1.c.1, 436.1, 436.4.a and 829.1.b opened in the Core Rules file. No unruled reading. The entry is deliberately modest about its own claim — three copies, not an infinite lock — because dark-child-off-turn-reactions' predicate matches every [Reaction] in the pool and the temptation is to publish 'a free counter every turn forever'.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue