Combo · ENGINE
Eminent Benefactor × three Svellsongur — sixteen Gold every Hold, at no recurring cost
Pieces
- Eminent Benefactor ×1
SFD-152 · engine · order
When I hold, play two Gold gear tokens exhausted.
- Svellsongur ×3
SFD-059 · engine · calm
[Equip] 1 Energy + 1 Calm Power (1 Energy + 1 Calm Power: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
Payoff
Deck
- Legend domains must cover Calm and Order — OGN-261 Radiant Dawn, SFD-247 Emperor of the Sands, UNL-195 / UNL-233 Green Father, VEN-147 Eye of Twilight.
Prerequisites
- Sixteen Gold per Hold: 8 instances (2^3, by the Layer-2 composition of 477.2.c / 476.1 / 479.1 / 480.3 that svellsongur-copy-hold walks) times the two Gold his line makes. And it costs NOTHING per turn — no activation, no Energy, no move. That is the difference from svellsongur-treasure-hunter-gold, which pays 2 Energy a turn for the same 16 and in exchange never has to stand on a battlefield.
- Against the catalogued eminent-benefactor-sentinel-gold, which is the same card under the OTHER multiplier: Blue Sentinel is Mind and gives 1 + K executions, so one Sentinel is 4 Gold and the identity is Mind/Order. Svellsongur is Calm and gives 2^v, so three gears are 16 Gold and the identity is Calm/Order. Neither dominates — the Sentinel is a 4-Might body that also defends and adds its own rainbow, the gears add nothing to the board (Svellsongur is M+0, 137.3).
- The Power is next turn's, and this line cannot fix it: the Gold are printed exhausted, 315.1 Awaken precedes 315.2's Beginning Phase, so a Gold made by a Hold enters after the readying and waits for the next Awaken (315.1.b). SFD-171 Renata Glasc, Industrialist is mono-Order and IS legal here (103.1.b.3) — she would make all sixteen enter ready, at the cost of a fifth card and 4 Energy + 1 Order Power. That is a real upgrade and is deliberately left out of uses, because the entry's claim is the 16, not the timing.
- It banks rather than spikes: 187.5 makes each Gold '[Reaction][>] Kill this, [exhaust]: [Add] [rainbow]', so sixteen a Hold accumulate turn on turn and are spendable on either player's turn. Against #44's measured free floor of 2 Power a turn, one Hold is eight turns of ordinary rune income.
- The Benefactor is a 5-Might body with no [Shield] and no Might Bonus from the gears, so 465.2.c prices him at 5 damage — this engine is far easier to remove than shen-kinkou-svellsongur-hold, which puts the same three gears on a 15-Might defender. Losing him detaches all three Svellsongur (137.3.a) and the instances go with them.
- Cost, counted whole: 6 Energy for the Benefactor, and each Svellsongur is 3 Energy + 1 Calm Power to play PLUS 1 Energy + 1 Calm Power to [Equip]. 18 Energy and 6 Calm Power, once.
Steps
- Play Eminent Benefactor (6 Energy) to a battlefield and establish Control of it.
- Attach Svellsongur A, B and C to him in that order. 136.2.c appends each copied text to his Rules Text and 136.2.d makes the copied 'I' mean him; 434.1.c gives him ALL the Effect Text of ALL three, composing to 2, 4, then 8 instances.
- Survive to your Beginning Phase. Scoring Step (315.2.b.2): you Hold, scoring the ordinary 1 point (471.1, capped by 470).
- His hold effect fires eight times: sixteen Gold gear tokens, exhausted.
- They ready at your NEXT Awaken (315.1.b) and are 16 rainbow Power on demand (187.5). Repeat every Hold.
Per iteration
+16 Gold gear tokens per Hold, at zero recurring cost
How it ends
engine — an unbounded Power bank; the ordinary Hold point is the only point it makes
Sources
Walked here, in this project
- Walk of the unwalked partners of the 66 proven synergy rules, rule svellsongur-copy 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
AUTHORED 2026-09-06 from issue #160. SFD-152 is catalogued under blue-sentinel-hold (eminent-benefactor-sentinel-gold) and was an uncatalogued partner of svellsongur-copy. Card text verbatim from data/corpus_flat.txt; 136.2.c, 136.2.d, 434.1.c, 476.1, 477.2.c, 479.1, 480.3, 187.5, 315.1, 315.1.b, 315.2.b.2, 137.3, 137.3.a, 465.2.c and 103.1.b.3 opened in the Core Rules file. Stands on R6 = A (ruled 2026-09-04); no new reading. Trap check: a Hold needs no Attacker designation (807.1.d / 383.4.e / 461); no token is recycled (185 / 416.1) and none is asked to reach the trash (186.1); no [Temporary]; no [Repeat]; nothing added in Awaken so 167 does not bite; the [Equip] costs are counted.
Walked against Core Rules 2026-07-16