RIFTCOMBO

Combo · ENGINE

Speed, not size: Magma Wurm makes every Tentacle walk the turn it is minted, which is the bottleneck a token engine actually has

5 cards · fury + chaos · verified

Pieces

Payoff

Repeatable bodies

Deck

Prerequisites

Steps

  1. An earlier turn: play Magma Wurm (E8 + 1 Fury Power). 143.4 makes HER enter exhausted — 'other friendly units' excludes her.
  2. A later Main Phase: play Illaoi, Prophet of the Great Kraken (E6). Her play trigger mints a 1 Might Tentacle, and Magma Wurm's static has it enter READY (143.4.a).
  3. Play Up from the Deep (E3): two more Tentacles, also ready.
  4. Standard-Move the whole batch into a battlefield as ONE game action (144.3, 144.3.a, 144.3.c; 144.4.a). Each pays its own exhaust (144.2 / 420.3.a).
  5. Later, play Up from the Deep again out of your trash for its [Flow] cost of 3 Energy (829.1.b); it is banished afterwards (829.1.b.1). Two more ready bodies.
  6. Every time Illaoi scores — a Conquer or a Hold under 469, capped by 470 and 485.4 — she mints another Tentacle, and her own Might is 4 plus the number of token units you control.

Per iteration

two ready bodies per casting that can walk in the same turn, a third on every Illaoi score, and +1 Might on Illaoi for each of them

How it ends

engine only — twelve Tentacles a game from three [Flow] copies (829.1.b.1 banishes each after its replay) plus one per Illaoi score; nothing here scores by itself

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #170), from the proven rule magma-wurm-mass-ready (50 partners, 49 uncovered, one entry). VEN-109 Illaoi and VEN-100 Up from the Deep were both in zero entries. The pairing is chosen against the project's own #48 finding — the bottleneck of a token line is the walk to the battlefield, not the count — and Magma Wurm is the widest answer to it, since 143.4.a lets her static reach every friendly unit rather than only tokens. The entry states its own ceiling: 1-Might tokens die to OGN-133 Flurry of Blades whatever their number, and the pool's only fix (UNL-077 Soul Shepherd) is Mind and therefore illegal beside Fury/Chaos. Legend list computed from cards.json (fury + chaos over the 94 legend base codes), not typed. Card text verbatim from data/corpus_flat.txt. Citations opened and read: 103.1.b, 103.2.d.2, 143.2.a, 143.4, 143.4.a, 144.1.b, 144.2, 144.3, 144.3.a, 144.3.c, 144.4.a, 185, 186.1, 190.3.a.1, 315.1.b, 355.2.a, 415.1, 420.3.a, 464.2.c.3, 465.2.b, 469, 470, 485.4, 829.1.b, 829.1.b.1. Ban check: OGN-011, VEN-109 and VEN-100 carry no [BANNED marker. Arithmetic against its own declared quantities: three [Flow] copies are six castings and twelve Tentacles; five standing tokens put Illaoi at M9. Trap check: Magma Wurm excludes herself ('other friendly units'); 'enters ready' is not a ready (415.1) and buys exactly one Standard Move, worth nothing on the opponent's turn (144.1.b); tokens never reach the trash (185, 186.1); no [Temporary], no [Repeat], no buff. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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