RIFTCOMBO

Combo · ENGINE

Existential Dread repeated on itself — a conditional stun becomes an unconditional bounce

3 cards · chaos · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Steps

  1. An enemy unit is attacking. Play Existential Dread in the showdown ([Action]).
  2. Choose to pay the [Repeat] additional cost in step 2 of playing (356.2.b.1). Marai Spire takes 1 Energy off it and Ezreal takes the other, leaving 0 (356.4.c, 356.4.c.1, 356.6); 356.4.f.1 keeps it 'paid'.
  3. In the Make Relevant Choices step (820.2), name the SAME attacking enemy unit for both executions — permitted explicitly by 820.2.a.
  4. On resolution (820.1.d.1): execution #1 stuns it; execution #2 sees it already stunned and returns it to its owner's hand instead.

How it ends

engine only — one attacker removed outright per copy of the spell, for E1 + 1 Power under the discount pair; not repeatable within a single play (820.1.c.3)

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-05 (docs/phase0/walks/2026-09-05-repeat-accelerate-add-candidates.md), issue #32, where it was filed as the thinnest of the six and explicitly handed to a human to decide whether it deserved a row. It does: the same-target trick is a fact about Existential Dread that is NOT derivable from ezreal-marai-spire-free-repeat. That entry tells you the spell doubles; it does not tell you that doubling converts a conditional stun into an unconditional bounce. Card text verbatim from data/corpus_flat.txt; 820.1.c.3, 820.1.d.1, 820.2, 820.2.a, 820.3.a, 356.2.b.1, 356.4.c, 356.4.c.1, 356.4.f, 356.4.f.1, 356.6, 190.1 and 190.6.d all opened and read. HOLDS AS WRITTEN, with one addition: the raw cost (E1 + 1 Power + E2) is stated next to the discounted one, so the entry does not depend on holding Marai Spire to be worth knowing. Trap check: no attack trigger of our own; no [Temporary]; no recall; no rune recycled for Power; the Energy is spent as a spell cost in a showdown, not in Awaken, so 167 does not bite; one battlefield, so 485.4.a is respected. Added 2026-09-05 after the project registered 485.5/486.5: a Duel selects your one battlefield AT RANDOM, so the Marai Spire half of this line comes online 1 game in 3 there and by choice in 1v1 Match play (486.5). That is a consistency question, not a correctness one — issue #35 — and the entry states it rather than assuming the Spire.

Walked against Core Rules 2026-07-16

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