RIFTCOMBO

Combo · ENGINE

The Armory puts a Recruit straight onto Dusk Rose Lab, the Lab eats it before scoring, and the Altar is already ready because Awaken runs first

3 cards · order · verified

Pieces

Payoff

Repeatable card advantageRepeatable bodies

Deck

Prerequisites

Bodies no card supplies

Bring Dusk Rose Lab as one of your three battlefields (485.4.a) and take control of it

Steps

  1. Bring Dusk Rose Lab as one of your three battlefields (485.4.a) and take control of it.
  2. Play Altar of Memories (2 Energy) and Vanguard Armory (7 Energy + 1 Order Power).
  3. Each Main Phase, exhaust the Armory and play three 1 Might Recruit tokens, putting at least TWO of them at Dusk Rose Lab (its printed 'different locations' permission).
  4. At the start of your next Beginning Phase the Awaken has already readied the Altar and the Armory (315.1.b).
  5. The Lab's trigger fires before scoring: kill one Recruit standing there and draw 1.
  6. That death triggers the Altar; pay its base cost by exhausting it (383.3.b.1), draw 1 and put a card from hand on top of your Main Deck.
  7. A second Recruit is still at the Lab, so 323.6 does not strip it and 315.2.b.2 still Holds it. Refill with the Armory in the Main Phase and repeat every turn for nothing.

Per iteration

one net card into hand and one card of top-of-deck selection every turn, plus two spare Recruit bodies, for zero Energy and zero Power

How it ends

engine only — one Lab kill and one Altar activation per turn (both capped by their own once-a-turn shape), unbounded in turns until Burn Out (431.1.a) on the Lab's draw alone; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #168, matrix group 26, friendly-dies x SFD-169, second partner). Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.1, 103.2.d.2, 143.4, 185, 185.2.b, 185.2.d, 186.1, 194.1.d, 310.1, 310.2, 315.1, 315.1.b, 315.2, 315.2.b.2, 315.3, 315.4.b, 319.5, 319.6, 323.6, 355.2.a, 383.3.b, 383.3.b.1, 416.1, 431.1.a, 485.4.a, 485.5. Distinct from trevor-altar-of-memories-beginning-draw, whose feeder is a Hold-gated [Temporary] Sprite (so it stops when you stop holding) and which has no second draw, and from altar-of-memories-overzealous-fan-off-turn-filter, which buys the OFF-turn activation: this is the mono-Order, Hold-independent version and it pairs the Altar's filter with the Lab's real card. Distinct from sprite-queen-dusk-rose-lab-shard-undoing, whose payoff on the same scheduled death is removal, not cards. Ban check: none of the three is banned or restricted. Trap check: the Altar is a filter and the entry refuses to double-count it; two Recruits go on the Lab because of 323.6, with the exact Cleanup chain given; the tokens need no walk because the Armory prints its own location permission; 186.1 keeps them out of the trash; the Lab's draw is the only thing shortening the deck and its kill is a 'you may'; no unruled reading.

Walked against Core Rules 2026-07-16

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