RIFTCOMBO

Combo · ENGINE

A [Level] rung wants a faucet and NO sink — and Domain Identity is a PAIR, which is what gives the pool's death-to-XP faucet its one outlet

2 cards · chaos + fury · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play Scorchclaw (3 Energy + 1 Fury Power) and Vicious Snapjaws (5 Energy).
  2. Take a battlefield, or hold one: [Hunt 2] pays 2 XP per scoring event (823.1.c.1), and 315.2.b.2 Holds every battlefield you control each Beginning Phase.
  3. Every friendly unit that dies — combat losses included — pays 1 more XP through the Snapjaws.
  4. At 3 XP Scorchclaw's [Level 3] rung goes Active: +1 Might, and any further copy of him enters ready.
  5. Spend nothing. 824.1.d switches the rung off the instant you drop below 3, and 730.2 is what a sink does to you.

Per iteration

1 XP per friendly death plus 2 per scoring event, against a threshold of 3 that is paid once and then held forever

How it ends

engine — XP accumulates without bound and buys exactly one thing in this identity, Scorchclaw's rung; nothing in the pool converts XP to points, so it never becomes a finisher

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

UNL-129 Vicious Snapjaws and UNL-016 Scorchclaw were both in ZERO entries. Card text verbatim from data/corpus_flat.txt; 103.1.b, 103.1.b.2, 315.2.b.2, 415.1, 485.4, 730.2, 808.1.c, 823.1.c.1, 824.1.d opened in the Core Rules file. The '[Level in Fury or Chaos' claim was swept over the whole corpus and returns exactly one row, UNL-016.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue