RIFTCOMBO

Combo · ENGINE

Trinity Force on the Dunebreaker — two points and two cards off one Hold

2 cards · fury + body · verified

Pieces

Payoff

Score arbitrary pointsRepeatable card advantage

Deck

Prerequisites

Steps

  1. Equip Trinity Force to the Dunebreaker (1 Body Power) and walk him to a battlefield; he enters exhausted (143.4) unless your hand is down to two cards.
  2. Take the battlefield: Establishing Control is a Conquer (466.5.d) and Scores.
  3. Survive the opponent's turn.
  4. Your Beginning Phase: 315.2.b.2 Holds it. The Hold Scores 1 point (469.2, 471.1).
  5. Both hold effects fire: Trinity Force pays a second point by ability (194.1.c, R2 = A) and the Dunebreaker draws 2.
  6. Repeat every turn he holds.

Per iteration

+2 points and +2 cards per turn from one battlefield; 0 Energy and 0 Power spent after setup

How it ends

engine only - 2 points and 2 cards a turn for as long as he holds

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-table-of-fourteen.md), issue #62 section 2.6. Card text verbatim from data/corpus_flat.txt; every rule opened in the rules file. The source's arithmetic is right and its own breakdown names the two sources of the two points correctly. What the walk adds is the tension between the Dunebreaker's own two clauses, which no source mentions and which decides how the card is actually played. Trap check: no attack designation needed; no [Repeat]; no [Temporary]; no token; no recall; 143.4 delays the first Hold by a turn unless the hand condition is met. Depends on R2 (ruled A).

Walked against Core Rules 2026-07-16

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