RIFTCOMBO

Combo · ENGINE

[Predict 2] then Draw 1 is a certainty, and [Flow] is what makes the draw available twice

6 cards · mind · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Play Dramatic Visionary (4 Energy) and let it trade in combat.
  2. Its Deathknell fires: look at the top two, recycle what you do not want to the bottom (416.1.a), and order what remains (436.1.a).
  3. Play Dredge Up (2 Energy) and draw the card you left on top - exact, not random.
  4. Later, replay Dredge Up from the trash for its [Flow] cost of 2 Energy and draw again; 829.1.b banishes it afterwards.
  5. Do not protect the Visionary: 808.1.d.1 removes the Deathknell from the chain if it never reaches the Trash.

Per iteration

one chosen card per Deathknell-plus-draw, and six draws a game from three Dredge Ups

How it ends

engine only - six Dredge Up plays by 103.2.b with [Flow] and three Visionary deaths; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #188). The first entry to use UNL-062 Dramatic Visionary or VEN-049 Dredge Up. Card text verbatim from data/corpus_flat.txt. Citations opened and quoted: 103.1.b.3, 103.2.b, 108.6.c, 416.1, 416.1.a, 431.1.a, 431.1.c, 436.1.a, 436.4.a, 469, 808.1.c, 808.1.d.1, 829.1.b, 829.1.b.1. It is the cheapest instance of this walk's Predict-then-look rule and names the other two. The flat [Flow] cost is stated because most of the keyword's costs in the pool are a premium and this one is not. Ban check: neither card is banned or restricted; neither is a Signature card. No unruled reading.

Walked against Core Rules 2026-07-16

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