RIFTCOMBO

Combo · ENGINE

Possession — the Defender's [Action] window inside an opened Combat

1 card · chaos · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Steps

  1. Hold eight runes ready through your own turn, at least three of them Chaos. 167 empties every player's Rune Pool at the start of every player's Main Phase, so nothing can be banked as Energy — only as unexhausted runes.
  2. The opponent Standard-Moves a single unit into a battlefield you control and garrison. 450 and 190.3.a.1 make THEM apply Contested; the Cleanup stages a Combat (323.9) and 323.13 opens it.
  3. 464.2.c.1 and 464.2.c.2 make them the Attacker and you the Defender, 464.2.c.3 designates the units, 464.2.d gives them Focus. Their attack triggers go on the Combat Chain at 464.2.e and resolve; 464.2.f.1 leaves the Combat Showdown Open and 464.2.g lets play continue.
  4. They pass. 347.2.b hands you Focus and 312.2.b gives you Priority. Exhaust eight runes for 8 Energy (164.2.a) and recycle three Chaos runes for 3 Chaos Power (164.2.b); both are [Reaction] and 813.1.b makes that enough inside a Showdown.
  5. Play Possession (806.1.b, 806.1.c.1, 347.1) on the sole attacking unit. You take control of it (191.1, 191.3) and it is recalled to your base (455, 456).
  6. Everyone passes, 348 closes the Showdown and 348.1 sends the game to the rest of Combat. 465.1's condition fails, so no damage is dealt; 466.1.a.2 recalls nothing; 466.3.a gives you the combat; 466.5 leaves your Control untouched because you already had it. The point arrives at your next Beginning Phase from 315.2.b.2 and 469.2.

Per iteration

one enemy attack answered with no damage taken or dealt, the attacking unit permanently transferred to your base, and the battlefield still yours to Hold

How it ends

engine only — the combat itself scores nothing; the Hold it protects is one point per turn, bounded by 470, and the spell by the 3 copies of 103.2.b

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-2v2-showdown-action-lens.md), issue #118 candidate C1, WITH TWO CORRECTIONS TO THE CANDIDATE. (1) It claims the Defender Conquers; 466.5 only Establishes Control for a player who did not already control the battlefield, and a Defender always does (464.2.c.2 with 323.11.a), so the Conquer never happens on this side — the entry is a defence that protects a Hold, not a scoring line. (2) It cites 465.3 as the branch taken when 465.1's condition fails; 465.3 is one of the two Tasks INSIDE 465.1's gated list, so when the gate fails neither becomes Outstanding. The outcome (no damage) is unchanged. The candidate's attacker-side half was dropped as a duplicate: emptying the DEFENDING side inside an opened Combat and Conquering is already sinister-poro-attack-evacuate, at 1 Energy. What survives, and what this entry is, is the half no catalogued line reaches — a removal played by the NON-TURN player, which 155 and 312.2.a forbid outright and only 806.1.b permits. Card text verbatim from data/corpus_flat.txt. Citations opened and read: 103.1.b.1, 103.2.b, 155, 161.2.b, 164.2.a, 164.2.b, 167, 190.3.a.1, 190.3.b, 191.1, 191.3, 194.3, 312.2.a, 312.2.b, 315.1.b, 315.2.b.2, 323.6, 323.9, 323.10, 323.11.a, 323.13, 347.1, 347.1.b, 347.2.b, 348, 348.1, 450, 455, 456, 461, 464.2, 464.2.c.1, 464.2.c.2, 464.2.c.3, 464.2.c.3.a, 464.2.d, 464.2.e, 464.2.f.1, 464.2.g, 465.1, 465.2, 465.3, 466.1.a.2, 466.3.a, 466.3.d, 466.5, 466.5.d, 469.2, 470, 489.1, 489.3, 489.5.c.1, 489.8.a, 489.8.e, 806.1.b, 806.1.c.1, 806.2, 813.1.b. Ban check: OGN-203, OGN-172, VEN-106 and OGS-012 carry no [BANNED marker in data/corpus_flat.txt. Arithmetic against the declared quantity: one Possession, one attacking unit, E8 + 3 Chaos Power built from eight ready runes on the opponent's turn (164.2.b has no exhaust, so three of the eight pay the Power after paying the Energy). Trap check: no attack is declared by this entry at all — the opponent attacks; no empty-battlefield attack; no [Repeat]; no [Temporary]; no token, so 185 and 186.1 never arise; the recall is the one at 455 and 456, never used as a move; no Awaken Energy carried across a phase (167 is quoted as the reason the mana must be held as unexhausted runes). One point checked and dismissed without filing a reading: 323.8 marks a Showdown as Staged at each Contested battlefield with no state condition, which read literally would leave a Showdown 'staged' during an ongoing Combat and block 466.5 forever. That reading makes 466.5/466.5.d dead letter for every combat in the game (the rule-002 argument used for R28), 461 already says an initiated Combat is not Staged, and 466.5.a clears the Contested status that 323.8.a keys on. The catalogue already stands on this at charm-evacuate-conquer and sinister-poro-attack-evacuate. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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