RIFTCOMBO

Combo · BURST · 8 points

Two Tryndamere, one wearing three swords — the last cell of the Svellsongur family

5 cards · fury + calm · verified

Pieces

Payoff

Score arbitrary pointsBurst of points in one scoring event

Deck

Prerequisites

Steps

  1. Over earlier turns, play two Tryndamere, Barbarian (E7 + 2 Fury Power each) and three Svellsongur (E3 + 1 Calm Power each), attaching all three Svellsongur to the SAME Tryndamere for E1 + 1 Calm Power apiece. 143.4 has the units enter exhausted; 315.1.b readies them at your next Awakening. Gear is unaffected by 143.4 and enters ready.
  2. On the finishing turn, Standard-Move both Tryndamere to an enemy-held battlefield in ONE action (144.3 with 144.3.a's shared destination), each paying its exhaust under 144.2. 450 applies Contested status.
  3. At the Cleanup, 323.9 stages a Combat because units of opposing players are present, and it opens. Your summed attacking Might is 16 (465.2.c).
  4. In the damage step, 465.2.c.4 caps each assignment at the minimum lethal, so against a garrison of summed Might D you assign D and leave 16 - D unassigned. That remainder is the excess damage (R28 = A), and the clause needs 5 or more, i.e. D <= 11. CORRECTED 2026-10-26 (#464, the follow-up PR #463 listed for #457): that is the excess condition only. Ten needs both Tryndamere alive at the Conquer, which is D <= 7 (the threshold notable).
  5. You are the only player with units remaining (466.3.a), 466.5 establishes Control and 466.5.d makes it a Conquer, gaining its own point (469.1, 471.1).
  6. 383.4.c.2.a places the conquer ability of both Tryndamere present - eight instances from the loaded one and one from the bare one - and each checks the same single excess-damage figure and scores. ONE PLUS NINE IS TEN, in a single scoring event, with 470 spent on the Score and unable to cap the nine 194.1.c Gains (R2 = A). CORRECTED 2026-10-26 (#464, the follow-up PR #463 listed for #457): both are present only against a garrison of 7 or less summed Might. From 8 the defender kills the carrier, his eight instances leave with him, and the count is 2 (the threshold notable).

How it ends

ten points in one scoring event for E26, 4 Fury Power and 6 Calm Power - one Conquer Score and nine ability Gains that 470 does not cap - against any garrison of summed Might 11 or less CORRECTED 2026-10-26 (#464, the follow-up PR #463 listed for #457): ten against a garrison of summed Might 1 to 7. From 8 to 11 it is two, because the defender kills the carrier, and from 12 to 15 one (the threshold notable).

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Card text verbatim from data/corpus_flat.txt. Rules opened and pasted from data/Riftbound-Core-Rules-2026-07-16.txt: 103.1.b, 103.2.b, 103.2.d.2, 136.2.d, 143.4, 144.2, 144.3, 144.3.a, 194.1.c, 312.2.a, 315.1.b, 315.2.b.2, 323.9, 383.2.a.1, 383.4.c.2.a, 434.1.c, 450, 465.2.c, 465.2.c.4, 466.3.a, 466.5, 466.5.d, 469.1, 470, 471.1, 476.1, 477.2.c, 479.1, 480.3, 718.2, 718.5.b, 721.2, 806.1.c.1. Stands on R2 = A, R6 = A and R28 = A; no new reading, and one possible reading was deliberately avoided rather than filed - see the Blighted Battleaxe notable. Identity computed from data/cards.json (fury + calm, exactly two). Legality checked against data/legality.json: neither card appears in its 21 rows. Arithmetic checked against the entry's own declared quantities: 2^3 = 8 instances on the loaded carrier plus 1 on the bare one is 9 Gains, plus the Conquer Score is 10, and the excess-damage threshold is met at summed Might 16 against any D <= 11. scripts/have.mjs confirmed no entry uses this card set or a subset. REVISED 2026-10-26 (#464, the follow-up PR #463 listed for #457): dated corrections on the threshold and comparison notables, steps 4 and 6 and terminatesIn. The arithmetic sentence above, 'the excess-damage threshold is met at summed Might 16 against any D <= 11', stands as the threshold, and ten needs D <= 7, because the defender chooses the deaths (465.2.c, 465.2.c.3) and kills the carrier from 8. By band: 10 at 1 to 7, 2 at 8 to 11, 1 at 12 to 15, 0 from 16, and 1 on an empty battlefield. The declared quantities still reach 8, against a garrison of 1 to 7, so the class stays BURST and the status verified. No new reading.

Walked against Core Rules 2026-07-16

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