Combo · ENGINE
Ava Achiever x Temporal Breach — replaying the Trove Golem for twelve ready Gold in one combat
Pieces
- Ava Achiever ×3
OGN-107 · engine · mind
When I attack, you may pay 1 Mind Power to play a card with [Hidden] from your hand, ignoring its cost. If it's a unit, play it here.
- Temporal Breach ×3
VEN-066 · enabler · mind
[Hidden] (Hide now for 1 Power of any domain to react with later for 0 Energy.) Banish a unit, then its owner plays it to the same location, ignoring its cost.
- Trove Golem ×1
SFD-174 · payoff · order
When you play me, play four Gold gear tokens exhausted.
- Renata Glasc, Industrialist ×1
SFD-171 · engine · order
Your tokens enter ready.
Payoff
Deck
- Legend domains cover Mind and Order (103.1.b.4). Four do: OGN-265 Herald of the Arcane, OGS-021 Lady of Luminosity - Starter, SFD-201 Chem-Baroness, UNL-199 Deceiver.
- Trove Golem already deployed at your base (E8 + 2 Power, once), Renata on the board, three Avas at the battlefield you are attacking, and three Temporal Breach in hand.
Prerequisites
- A REAL COMBAT IS REQUIRED. 461: a Combat is staged only when units of two opposing players are at a battlefield. Walking into an empty enemy battlefield gives a showdown and no Attacker designation, so 383.4.e never fires and the whole line produces nothing.
- ONE COMBAT, THREE TRIGGERS. 464.2.c.3 gives every unit you control at the contested battlefield the Attacker designation at the same moment, so all three Avas trigger off a single combat; 383.4.e.2.a then caps each at one condition check per combat. This is the same mechanism jhin-emperors-divide-hidden uses for its two Twilight Revelers.
- 419.3.a IS THE BEAM, and issue #40 never cited it: Temporal Breach prints no timing keyword, so its own timing would not reach a showdown. 419.3 says "Game effects may result in cards being played as part of their resolution" and 419.3.a says "This treats Play as a Limited Action" — that, not the card's timing, is what lets Ava play it mid-combat.
- FROM HAND, SO NO TARGETING RESTRICTION. 811.1.d only governs "choices made while playing a card from Hidden"; Ava plays from hand, so 811.3 applies — "may be played for its cost as normal, at its normal timing with no restrictions on targeting" — and the Breach can reach the Golem sitting at your base.
- THREE DETONATIONS PER GAME, NOT A PER-TURN ENGINE. Temporal Breach caps at 3 copies (103.2.b) and Mind/Order has NO recursion of hidden cards: OGN-264 Guerilla Warfare is Mind/Chaos and 103.1.b.4 keeps it out.
- Deployment is heavy and has to be paid before any of this: three Avas are 15 Energy, the Golem is 8 Energy and 2 Power, Renata is 4 Energy and 1 Power.
Steps
- Trove Golem at your base, Renata Glasc Industrialist on the board, three Ava Achiever at the enemy battlefield with a garrison on it (461).
- Initiate: 464.2.c.3 gives all three Avas the Attacker designation at once, so all three attack triggers go on the chain.
- Ava #1: pay 1 Mind Power, play Temporal Breach from hand for 0 (356.1.b.1, 419.3.a). Banish the Golem; you play it back to the same location — your base — ignoring its cost.
- 419.4.a: the Golem's 'When you play me' completes on resolution and makes four Gold gear tokens; Renata makes them enter ready (R25 = A).
- Ava #2 and Ava #3 do the same in the same combat: 3 × 4 = twelve ready Gold, at a cost of 3 Mind Power.
- Cash the Gold as needed: 187.5, 'Kill this, exhaust: [Add] 1 rainbow Power'. Net +9 rainbow Power from one combat.
Per iteration
+9 rainbow Power per combat with three Avas (12 Gold minus the 3 Mind Power the triggers cost); +3 with one Ava, +6 with two
How it ends
engine only — Ava's attack trigger checks once per combat (383.4.e.2.a) and Temporal Breach caps at 3 copies with no Mind/Order recursion, so this is three detonations across a game, not a per-turn loop
Sources
Published elsewhere
- Hunt lens [Hidden]/[Ambush] — issue #40 (GitHub) 2026-09-05
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
Walked here, in this project
- Hand walk 2026-09-05 2026-09-05 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-05 (docs/phase0/walks/2026-09-05-hidden-ambush-candidates.md), issue #40 candidate 3. Card text verbatim from data/corpus_flat.txt. CORRECTION added to the #40 candidate: 419.3/419.3.a is the rule the line stands on for timing, which #40 omitted, and the Golem is declared at BASE so that 'the same location' keeps him out of the combat. The arithmetic closes with the quantities declared: 3 Avas × 1 Breach × 4 Gold = 12, minus 3 Mind Power, net +9. Stands on R25 = A only.
Walked against Core Rules 2026-07-16