RIFTCOMBO

Combo · BURST · 8 points

One Swain wearing three swords — nine points on a Conquer, and the condition cannot be answered

6 cards · mind + calm · verified

Pieces

Payoff

Score arbitrary pointsBurst of points in one scoring event

Deck

Prerequisites

Steps

  1. Over earlier turns, play Swain, Visionary (E6 + 1 Mind Power) and two Svellsongur (E3 + 1 Calm Power each), attaching both to Swain for E1 + 1 Calm Power apiece. 143.4 has Swain enter exhausted, so he cannot move the turn he arrives; 315.1.b readies him at your next Awakening.
  2. On the finishing turn, in your Main Phase, play the THIRD Svellsongur (E3 + 1 Calm Power) and attach it (E1 + 1 Calm Power). Playing it is what satisfies Swain's 'non-token gear' clause - 818.1 makes [Equip] an Activated Ability, so attaching one of the first two would not.
  3. Play Steel Paws (E1) for the 'non-token unit' clause and cast Bellows Breath (E1 + 1 Mind Power) for the 'spell' clause, choosing zero targets if the board is empty (355.13). All three thirds of the Trigger Condition are now historical facts about this turn.
  4. Standard-Move Swain from your base to the battlefield (144.2, paying his exhaust). 450 applies Contested status to the destination.
  5. At the Cleanup the battlefield resolves into a Conquer: against a garrison, 323.9 stages a Combat, you win it under 466.3.a, 466.5 establishes Control and 466.5.d makes it a Conquer; against an open battlefield, 344.2 opens a Showdown and 348.2.a / 348.2.a.1 do the same with no damage assigned. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): the open-battlefield half is unaffected. Against a garrison every instance rides one Might 6 body: 383.4.c.2.a: 'The Conquer Abilities of Units are put on the Chain as Pending Items after the Unit(s) these effects correspond to are present at a Battlefield when a player gains control of it and gains 1 Victory Point from Conquering.' 365.1: 'Passive Abilities of Permanents are typically only active while on the Board.' The defender picks the deaths: 465.2.c: 'Starting with the Attacker, each player assigns an amount of damage equal to their summed Might among the other's Units.' With 465.2.c.3: 'Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. Example: If a player has 5 damage to distribute among four 3 Might units, they may not choose to assign 2 damage to one of the units and 1 damage to each of the remaining 3. They must assign at least 3 damage to one, and the remaining 2 to another.' A dead carrier takes its gear with it, because a detached gear appends nothing to it: 719.5: 'When a Top-Most Card changes zones from a board zone to a non-board zone, all Attached cards Detach from it, remaining in their current zones.' 718.3: 'While in this state, Abilities in the card’s Effect Text are appended to the Rules Text of the Top-Most Card.' (718.3 is a rule of an Attached card). Swain attacks alone at 6 (Svellsongur's Might Bonus is +0), and Steel Paws stays at the base. Against a garrison of summed Might G with no damage marked and nothing else changing Might in the combat, the defender choosing the deaths that cost most, the line scores: an empty battlefield, since nobody fights (316.8.b.1: 'Showdowns that occur as a result of a player moving to an empty Battlefield are a stand-alone Phase and do not create a Combat.'), 9; G 1 to 5, 9; 6 or more, 0 (Swain dies; at exactly 6 the garrison dies with him and nobody remains, and above 6 the garrison survives, 466.5: 'If no Showdown or Combat is staged at this location, the player with Units remaining here Establishes Control if they didn’t already control this Battlefield.'). Re-derived on 2026-10-26 from the rules above. THE DECLARED QUANTITIES STILL REACH 8, so the class stays BURST: nine against an empty battlefield or a garrison of 1 to 5 summed Might.
  6. The Conquer gains its own point (469.1, 471.1). Then 383.4.c.2.a places Swain's conquer ability - all EIGHT instances of it - and each checks the same historical condition and scores. ONE PLUS EIGHT IS NINE, in a single scoring event. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): only if Swain survived the combat, which is a garrison of 1 to 5 summed Might, or an open battlefield (step 5).

How it ends

nine points in one scoring event on a battlefield you do not already control - one Conquer Score and eight ability Gains that 470 does not cap - for E20 and 8 Power counted whole, of which only 6 Energy, 2 Calm Power and 1 Mind Power is paid on the finishing turn CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): on an open battlefield or against a garrison of 1 to 5 summed Might; 0 from 6 (step 5).

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Designed from a measured gap: on the spans-both-domains axis introduced in batch 13, calm/mind has 18 available finishers, 7 that span the identity, and only ONE of those 7 surviving a stalled board. Found by asking which catalogued MECHANISM the pair could reach that it had not - Svellsongur is Calm and the pool's only conquer-side point cards outside Calm are Mind's - and scripts/have.mjs confirmed no entry uses SFD-059+VEN-065 or a subset, across 37 Svellsongur entries and 4 Swain entries. Card text verbatim from data/corpus_flat.txt. Rules opened and pasted from data/Riftbound-Core-Rules-2026-07-16.txt: 053.1, 053.2, 103.1.b, 103.2.b, 103.2.d.2, 136.2.d, 143.4, 144.2, 312.2.a, 315.1.b, 323.9, 344.2, 348.2.a, 348.2.a.1, 355.13, 383.2.a.1, 383.4.c.2.a, 419.4.b, 434.1.c, 450, 465.2.c, 466.3.a, 466.5, 466.5.d, 469, 469.1, 470, 471.1, 471.1.a.1, 476.1, 477.2.c, 479.1, 480.3, 718.2, 718.5.b, 721.2, 806.1.c.1, 818.1. Stands on R2 = A and R6 = A; no new reading. Identity computed from data/cards.json (calm + mind, exactly two). Legality checked against data/legality.json: none of the four cards appears in its 21 rows. Arithmetic checked against the entry's own declared quantities before authoring: 2^3 = 8 instances plus 1 Conquer Score = 9, and the entry declares exactly the three Svellsongur that produce the 8. The spell leg was chosen against the #166 failure - a Swain line whose filler spell could not be cast - and 355.13 is quoted in its uses[] note for that reason. REVISED 2026-10-26 (#472, the follow-up PR #471 listed for #464): dated corrections on steps 5 and 6 and terminatesIn. The count by garrison band, the defender choosing the deaths (465.2.c, 465.2.c.3): 9 against an empty battlefield or a garrison of 1 to 5 summed Might, 0 from 6, since the one body carrying every instance is Might 6. The declared quantities still reach 8 there, so the class stays BURST and the status verified. No unruled reading beyond R2 = A and R6 = A.

Walked against Core Rules 2026-07-16

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