RIFTCOMBO

Combo · ENGINE

First Mate is a Main-Phase ready on a body, so the Awaken trio fires a second time — and the Feline attacks at eight

5 cards · body · verified

Pieces

Payoff

Combat Might

Deck

Prerequisites

Steps

  1. Play Pirate's Haven (3 Energy) and Fretful Feline (6 Energy) on earlier turns.
  2. At your Awakening Phase the Feline readies with everything else (315.1.b): +2 from her own trigger, +1 from the Haven.
  3. In your Main Phase, exhaust her for a Standard Move (144.2) or an attack.
  4. Play First Mate for 3 Energy and ready HER with his play trigger.
  5. Both payoffs fire again on the same body: +2 from the Feline, +1 from the Haven, and she is ready to move a second time.
  6. Repeat on later turns with the second and third First Mates (103.2.b); everything expires at the end-of-turn Cleanup (317.2.c).

Per iteration

a second ready on the Feline plus +3 Might, and a 3 Might body, for 3 Energy

How it ends

engine only — three First Mates a game, each consumed, and every point of Might expires at the end-of-turn Cleanup (317.2.c); Body converts none of it into points

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #168, matrix groups 41 and 42, ready-friendly x OGN-143 and VEN-071). Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.3, 103.2.b, 103.2.d.2, 143.4, 144.2, 144.4, 315.1.b, 317.2.c, 415.1.b, 415.1.c, 464.2.c.3, 465.2.b, 465.2.c, 702.3. Distinct from awaken-ready-body-triple-trigger, which takes the same two triggers for free at the Awaken: neither payoff carries a once-each-turn clause, so the finding is that a SECOND ready in the Main Phase fires both again and the modifiers stack (they are not Buffs). Distinct from sett-first-mate-windswept-hillock and first-mate-lucian-merciless-double-conquer, which spend First Mate's ready on a second Conquer rather than on Might. Ban check: none of the three is banned or restricted. Trap check: the Feline must be exhausted or both triggers are thrown away (415.1.b/c); the Haven pays the readied unit specifically; a ready buys nothing on defence; the Might expires; no unruled reading.

Walked against Core Rules 2026-07-16

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