RIFTCOMBO

Combo · ENGINE

Ivern, Nurturer digs three on every Hold — the only free repeatable draw that cannot Burn Out

3 cards · calm · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Play Ivern, Nurturer (5 Energy + 1 Power). His play trigger already digs three.
  2. Get him to a battlefield you control and keep him there through your opponent's turn.
  3. Your Beginning Phase, Scoring Step (315.2.b.2): you Hold, and 383.4.d.2.a puts his Hold ability on the Chain.
  4. Look at the top 3. Reveal a unit from among them and draw it; recycle the other two to the bottom (416.1, 416.5).
  5. If the reveal was a Bird, Cat, Dog or Poro, [Buff] a friendly unit.
  6. Repeat every turn he survives. With an empty Main Deck it does nothing and costs nothing — 431.1.c, no Burn Out.

Per iteration

+1 card per Hold, for 0 Energy and 0 Power, conditional only on a unit being among the top 3 — and it can never Burn Out

How it ends

engine only — one card per Hold per Ivern, for as long as he stands there; the ceiling is how many battlefields you hold, not the deck

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-draw-lens-candidates.md), issue #59 candidate 5. UNL-051 appeared in no entry before this. Card text verbatim from data/corpus_flat.txt; 431.1.c, 431.1.c.1, 431.1.a, 416.1, 416.1.a, 416.5, 315.2.b.2, 315.4.b, 383.4.d.2.a and 820.1.c.3 opened in the Core Rules. Ban check: UNL-051 carries no [BANNED marker. THE WALK'S CORRECTION to the hunt: #59 called this 'consistency, not card advantage' and it is card advantage — the revealed unit is DRAWN, so the hand grows by one on top of the Draw Phase. What the entry does not claim is unconditionality. Trap check: no attack designation; no [Repeat]; no [Temporary]; no token; no Gold; no recall; no battlefield of its own; the Hold requires the body present (383.4.d.2.a), which is the same condition the [Temporary] trap turns on. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue