RIFTCOMBO

Combo · ENGINE

Repulse counters the removal aimed at Jae and he draws the card that pays for it

2 cards · chaos + body · verified

Pieces

Payoff

Repeatable card advantage

Deck

Run play

Prerequisites

Steps

  1. Have Jae Medarda at a battlefield and two runes still ready when you pass the turn.
  2. The opponent plays a spell or ability that chooses Jae and no other friendly unit.
  3. In that Closed State (813.1.c.1), tap two ready runes and play Repulse for 1 Energy + 1 Body Power.
  4. Repulse chooses Jae as it is played (355.6, 355.7). His trigger fires and is Finalized above it.
  5. 340.1 resolves the newest item first: draw 1.
  6. Repulse resolves and counters the enemy spell or ability.

Per iteration

-1 Energy -1 Body Power, one enemy single-target spell or ability countered, card-neutral

How it ends

engine — a hard counter to single-target removal that replaces its own card, three times a game (103.2.b), for 1 Energy and 1 Power each; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUTHORED 2026-09-07, issue #169, second pass over matrix row 13. UNL-106 Repulse was in ZERO entries. Card text verbatim from data/corpus_flat.txt; 103.1.b.2, 103.2.b, 164.2.a, 164.2.b, 167, 340.1, 355.6, 355.7, 415.3.a, 813.1.c.1 opened in the Core Rules file. Both cards legal in both formats; neither is Signature. Card set SFD-142 + UNL-106 is not an existing uses[] set. No unruled reading. The requirement that Jae stand at a BATTLEFIELD is in prerequisites.easy rather than in a notable, because it is a board condition the matcher's reader has to satisfy before the line exists at all.

Walked against Core Rules 2026-07-16

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