RIFTCOMBO

Combo · ENGINE

Defender of Tomorrow readies two gear a turn — two Mech tokens out of the Hextech Discs

3 cards · body + mind · verified

Pieces

Payoff

Repeatable bodies

Deck

Prerequisites

Steps

  1. Empower Defender of Tomorrow once, for 2 Energy and 2 rainbow Power. It stays Empowered (441.2).
  2. Awaken readies both Hextech Discs, disempowered from the previous turn (315.1.b).
  3. Main Phase: pay each Disc's [Empower], which costs only its own exhaust. Both are now Empowered and exhausted.
  4. Activate the Defender: 1 Energy, exhaust, ready 2 gear — both Discs are ready again.
  5. Pay each Disc's 'Disempower this, 1 Energy, exhaust': two 3 Might Mech unit tokens to your base, and both Discs end disempowered and exhausted, set up for the next Awaken.

Per iteration

two 3 Might Mech unit tokens per turn for 3 Energy, every turn

How it ends

engine — two Mech tokens a turn with the two Discs it declares; the ceiling is readies, not cards, and the amortized rate is #Discs/2 + Defender activations, so a third Disc buys half of what the second did

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-05 (docs/phase0/walks/2026-09-05-escalation-empower-flow-candidates.md), issue #34, which filed it as 'confianza baja'. REWRITTEN UPWARD after counting the cycle: the issue measured one token per turn for 2 Energy, but with two Discs the steady state is two tokens for 3 Energy, and the readies-per-turn budget (one per Disc from the Awaken plus two from an Empowered Defender) was written up as floor((#Discs + 2) / 2), 'so a third Disc buys nothing' — SUPERSEDED, see the correction at the end of this note. That same 2026-09-05 pass reported by grep that VEN-149 was the pool's ONLY gear-readier — FALSE, also corrected below; what is true is that it is the only Mind/Body legend, which is why the entry cannot be built with another legend. Trap check: no attack; no [Repeat]; no [Temporary]; no recall; no rune recycled for Power; all costs are Main Phase activations so 167 does not bite. Shares Hextech Disc with matriarch-of-war-empower-ready, which is a different legend (Body/Order) and pays in readies instead of bodies; the two cannot share a deck, because a legend has exactly two domains (103.1.b). CORRECTED 2026-09-06 by the ready-lens walk (docs/phase0/walks/2026-09-06-ready-lens-candidates.md), issue #56. Two things in this entry were false. (1) The uniqueness claim on VEN-149: its own grep, 'ready [0-9a-z]* ?gear', requires exactly one word between 'ready' and 'gear' and so swallows every adjective; five cards ready gear, not one. (2) The rate for three Discs: the floor was applied per turn, but 441.2 carries the Empowered state across the Awaken, so three Discs run 2/3/2/3 and amortize to 2.5. Class, uses, quantities and steps are UNCHANGED — two Discs is still the efficient number this entry declares.

Walked against Core Rules 2026-07-16

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