RIFTCOMBO

Combo · ENGINE

Fiora, Worthy re-readies Jhin each time Assault makes him Mighty

3 cards · order + fury · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Vault Breaker on Jhin (1E+1P). Standard Move to a garrisoned enemy battlefield: +1E +1 rainbow. Combat opens, Jhin gains the Attacker designation, Assault takes him to 6 Might and he becomes Mighty.
  2. Fiora: pay 1 Order Power to ready him. He cannot move while the combat is open (144.1.c); the combat resolves, he kills the garrison and conquers for a point.
  3. Standard Move to the other garrisoned battlefield using Ganking (+1E +1 rainbow), become Mighty again, ready again for a second Order Power, conquer for a second point. He is left ready, so a Standard Move home is a free third trigger (+1E +1 rainbow).

How it ends

engine — three moves and two conquers: +3E +3 rainbow gross, net +2E and no Power after Vault Breaker and two Order Power, plus 2 points

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Bounded by garrisoned enemy battlefields — two in Duel — and by Jhin surviving each combat at 6 Might. The Fiora readies are close to break-even in resources (+2E, no net Power, one card and two Order Power); the real payout is the two conquers. Card text verified against the corpus. REFUTE 2 (2026-09-03): WOUNDED — Assault needs a Combat, so both battlefields must be garrisoned; the tally is +2E and no net Power for two attacks, plus the 2 conquer points the first write-up left out. R13 is near-textual: 466.7.a removes the Attacker designation after every combat. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-jhin-fiora-gauntlets-pack.md). R13 is textual: 807.1.d.1 keeps Assault only while the Attacker designation is held, 466.7.a removes that designation at the end of every combat, and 709's own example is a Might 4 unit crossing to 5+, so each new combat is a fresh becoming-Mighty and a fresh Fiora trigger. Three moves for +3E +3 rainbow gross, net +2 Energy and zero Power after Vault Breaker's Power and two Order for the readies, plus the two conquers. Its R14 note only CAPS the engine (re-entering a conquered battlefield adds nothing), so the entry cannot overclaim on it.

Walked against Core Rules 2026-07-16

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