Combo · ENGINE
One spell, two bodies out of the trash — and 356.1.b.2 is why the Power halves are the only thing you pay
Pieces
- The Harrowing ×1
OGN-198 · engine · chaos
Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
- Soulgorger ×1
OGN-196 · payoff · chaos
When you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
Payoff
Deck
- Any legend with Chaos among its two domains (103.1.b.3) — 16 names: Loose Cannon (OGN-251), Unforgiven (OGN-259), Swift Scout (OGN-263), Bounty Hunter (OGN-267), Dark Child - Starter (OGS-017), Glorious Executioner (SFD-185), Blade Dancer (SFD-195), Prodigal Explorer (SFD-199), Battle Mistress (SFD-203), Bloodharbor Ripper (UNL-185), Gloomist (UNL-193), Scorn of the Moon (UNL-197), Voidreaver (UNL-201), Master of Shadows (VEN-143), Soul's Reflection (VEN-151), Heart of the Tempest (VEN-155).
- Soulgorger already in your trash — discarded, milled, or dead. The Harrowing does not tutor.
- 2 Chaos Power for Soulgorger and whatever the third body's Power cost is; the Energy halves are free.
Prerequisites
- THE PARENTHESIS ON BOTH CARDS IS A RULE, NOT FLAVOUR. 356.1.b.2: 'If a card instructs a player to play a card "ignoring its Energy cost" or "ignoring its Power cost," only the appropriate cost is set to zero, and the remaining cost still applies.' So an 8-Energy Soulgorger costs his 2 Chaos Power and nothing else — and 356.1.b.3 adds that 'Further additional costs and/or cost increases applied in subsequent steps may raise the card's Total Cost above zero', with Riot's Legion Rearguard example, so an optional additional cost on the reanimated body is still payable if you want its rider.
- AND THE REANIMATED BODY'S OWN PLAY TRIGGER FIRES, WHICH IS THE WHOLE PAIRING. Soulgorger's 'When you play me, you may play a unit from your trash' is a play trigger, and being played from the trash is still being played. So one Harrowing is TWO bodies out of the trash: Soulgorger for 2 Chaos Power, and then whatever else is down there for its Power cost alone. Choose a third body with no Power cost and it is free.
- 355.2.a IS WHY REANIMATION HAS NO WALK PROBLEM. A unit is played to 'the controller's Base or a Battlefield the controller controls', so a body coming back from the trash can land directly at a battlefield you hold — it does not have to make #48's walk from the base, and 143.4 exhausting it on arrival costs nothing if it is only there to defend (464.2.c.3 and 465.2.b do not read exhaustion).
- THE PRICE IS THE SPELL, AND THE ENTRY DOES NOT HIDE IT. The Harrowing is 6 Energy + 2 Chaos Power on its own. Paying that to return a body worth 8 Energy is a gain of two Energy and a card; paying it to return a 4-Energy body is a loss. The line only makes sense aimed at Soulgorger, because he brings a second body with him — that is what turns a marginal reanimation spell into a two-for-one.
- TOKENS ARE NOT IN THE TRASH, SO THEY ARE NEVER TARGETS. 185 ('Tokens are not cards') and 186.1 (a token ceases to exist the moment it enters any Non-Board Zone) mean neither of these effects can ever reach a Recruit, Sprite, Bird, Tentacle or Gold. The trash a reanimation deck needs has to be stocked with real cards — by discard, by [Burn N], or by dying.
- The Power is the real constraint: 2 for The Harrowing, 2 for Soulgorger, plus the third body's, against a free floor of about 2 Power a turn (164.2.b plus 315.3.b's channel). `OGN-204 Seal of Discord` at 0 Energy and 1 Chaos Power is the card that makes the turn possible.
Steps
- Get Soulgorger into your trash — discarded, milled by a [Burn N], or simply dead in an earlier combat.
- Cast The Harrowing (6 Energy + 2 Chaos Power).
- Play Soulgorger from the trash, ignoring his 8 Energy but paying his 2 Chaos Power (356.1.b.2). 355.2.a lets him land at your base or a battlefield you control.
- His own play trigger fires: play a second unit from your trash, again ignoring its Energy cost and paying only its Power cost.
- Two bodies are on the board for one card and four-plus Power; 143.4 has both enter exhausted, which costs nothing on defence.
Per iteration
-1 card, -6 Energy, -4 or more Chaos Power, +2 bodies from the trash
How it ends
engine — two units out of the trash for one spell, paying only their Power costs; nothing here scores
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
Walked here, in this project
- Hand walk 2026-09-07, issue #173 — the uncatalogued Fury / Body / Chaos cards 2026-09-07 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
AUTHORED 2026-09-07, issue #173. OGN-198 The Harrowing and OGN-196 Soulgorger were both in ZERO entries. Card text verbatim from data/corpus_flat.txt; 103.1.b.3, 143.4, 185, 186.1, 355.2.a, 356.1.b.2, 356.1.b.3, 464.2.c.3, 465.2.b opened in the Core Rules file. Both cards legal in both formats; neither is Signature. No unruled reading. The fourth notable is the entry refusing its own premise for every other target: The Harrowing aimed at anything but Soulgorger is a marginal card, and the pairing exists because his play trigger is a second copy of the spell.
Walked against Core Rules 2026-07-16