RIFTCOMBO

Combo · INFINITE

Threshold of the Gray pays every combat — two Revelers attack forever, 1 Energy a pass

4 cards · fury + calm · verified

Pieces

Payoff

Infinite Energy

Deck

Prerequisites

Steps

  1. First pass only: play Back Off from hand (3 Energy) on the enemy defender. It stays Stunned for the whole turn (423.1.a.2) and the play draws 1.
  2. Standard Move a Reveler from base into Threshold (144.1.a, 144.4.a). 144.2 and 420.3.a make exhausting it the whole cost — no Energy, no card.
  3. 190.3.a.1 applies Contested; the Cleanup stages the Combat (323.9) and 323.13 opens it from the Neutral Open State.
  4. 464.2.b: Threshold's 'when combat starts here' resolves — +1 Energy to you (and +1 to the opponent).
  5. 464.2.c.3 gives the Reveler the Attacker designation and 383.4.e puts 'When I attack' on the chain: ready the other Reveler, which is the one sitting exhausted in base from its own last pass.
  6. Damage: 3 assigned to the 4+ Might defender (465.2.c), 0 back, because 423.1.b says a Stunned Unit contributes no might in the damage step.
  7. Combat Cleanup: 466.1.a.1 heals all units, so the 3 damage never accumulates across passes; 466.1.a.2 recalls the Attackers because Defenders are still present. 466.3.d is No Result and 466.3.d.1 does not re-stage, since only the opponent has units there.
  8. The Reveler comes home exhausted — 458, a recall does not change state — and 456.1 means the trip home triggers nothing.
  9. Repeat with the Reveler the attack trigger readied. Every pass is +1 Energy for 0 Energy, 0 Power and 0 cards.

Per iteration

+1 Energy per pass; 0 Energy, 0 Power and 0 cards spent

How it ends

unbounded Energy this Main Phase; it empties at the end of the turn (167), so it has to be spent the same turn

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-combat-loop.md), issue #62 section 1.2. Card text verbatim from data/corpus_flat.txt; every rule number opened in data/Riftbound-Core-Rules-2026-07-16.txt. THE CHEAPEST MEMBER OF THE RECALL FAMILY: three cards plus a battlefield, against four for twilight-reveler-eye-facebreaker-recruits and five for jhin-fiora-facebreaker-recall, and the only one whose payoff comes from the board rather than from a card. It is also the only one whose defender bar is 4 rather than 5, because nothing else of yours joins the attack — 465.2.c sums the attackers' Might, and here the sum is one 3 Might body. TWO THINGS THE SOURCE DOES NOT SAY AND THE WALK ADDS. (1) The recall that makes it repeat is combat cleanup, not a card: 466.1.a.2 sends the attacker home because defenders remain, which is why no source can name the effect that bounces the Reveler. (2) Threshold is symmetric and pays the opponent the same Energy, every pass, into windows the loop itself opens. That is recorded as the entry's edge, not hidden. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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