Combo · BURST · 8 points
Ahri, Alluring × Blue Sentinel — multiplied Hold points
Pieces
- Ahri, Alluring ×3
OGN-066 · payoff · calm
When I hold, you score 1 point.
- Blue Sentinel ×2
UNL-087 · engine · mind
[Shield 2] (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, [Add] 1 Power of any domain at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Payoff
Deck
- Legend domains cover Calm and Mind (Nine-Tailed Fox).
Prerequisites
- Hold one battlefield through your Beginning Phase with N Ahri and K Blue Sentinel present. Presence is the whole condition (383.4.d.2.a) — the copies need not be ready, and units that entered exhausted still count.
- Points per Hold: 1 + N x (1 + K). The 1 is the Score itself, capped once per battlefield per turn by 470; the rest are ability Gains that 470 does not touch (R2 = A) and that Blue Sentinel multiplies (R1 = A). 103.2.b caps both at 3 copies, so the reachable values are 2,3,4,5 / 3,5,7,9 / 4,7,10,13. N=3, K=2 gives 10; the cheapest board that reaches 8 at all is five units either way (N=2, K=3 gives 9 for one Energy less).
- Nothing caps the total: 471.1.b restricts the Final Point only for a Conquer, and 471.1.a.1 says points Gained from non-Conquer sources are not beholden to those restrictions. The burst carries a player from 0 past 8 in one Hold.
- Fragile in exactly one way: at N=3, K=2 there is no slack. Losing one Ahri drops it to 7, and so does losing one Sentinel. Five specific units must survive the opponent's whole turn on one battlefield, with Blue Sentinel's [Shield 2] the only protection either card brings. Total cost 23 Energy + 5 Power, necessarily spread over several turns.
- A cheaper board exists but is NOT what this entry is verified on. Svellsongur (SFD-059, Calm, E3 P1) copies the text of the unit it is attached to into its Effect Text, which 718.3 appends to that unit, and 434.1.c gives the Top-Most Card ALL the Effect Text of ALL attached cards — so gears stacked on one body compound. That reading is R6, ruled A on 2026-09-04. CORRECTED 2026-09-06 by the #45 walk (docs/phase0/walks/2026-09-06-issue45-two-boards.md), which replaces the numbers this bullet carried in both its earlier versions: a unit wearing v Svellsongur holds 2^v instances of its trigger, not 1 + v, because 477.2.c puts the append in Layer 2, 479.1 finds no dependency, 480.3 falls back to attach order and 476.1 applies each effect exactly once. The board is 1 Ahri + 1 Sentinel + 3 Svellsongur with ALL THREE ON AHRI, which `svellsongur-copy-hold` now walks at SEVENTEEN points (N = 8, K = 1), not the 11 or the 10 published before. It costs 21 Energy AND 8 Power — Ahri 5 (E5 P1), Sentinel 4 (E4 P1) and 3 x (3E + 1P to play, plus [Equip] 1 Energy + 1 Calm Power). Against this entry's 23 Energy + 5 Power for 10 points it is cheaper in Energy and far stronger, and it lifts the ceiling from 13 to 41 — but it pays 3 more Power and puts 16 of its 17 points on a single unit, which is what keeps this five-body board in the catalogue beside it.
- 7 ENERGY ANSWERS THE GARRISON THIS LINE NEEDS. OGN-123 Unchecked Power is mind, 7 Energy + 2 Power: "Exhaust all friendly units, then deal 12 to ALL units at battlefields.". 143.2.a kills on marked damage at or above Might, so it kills every body at or below Might 12 SIMULTANEOUSLY however many there are: the binding constraint is MIGHT PER BODY, not the number of bodies, so going wider answers nothing. A CHEAPER ANSWER EXISTS AND IT IS NOT AVAILABLE TO EVERY OPPONENT: OGN-268 Bullet Time costs 1 Energy + 4 Power here (it pays per point of damage, so it scales to any garrison) and is [Action], so 806.1.c.1 puts it inside any showdown on any player's turn - but it is a SIGNATURE card tagged Miss Fortune, and 103.2.d.2 requires every Signature card to carry the Chosen Champion Legend's tag, so only a Miss Fortune legend can run it. Count it as a matchup, not as the field. THE IDENTITY DOES HOLD AN ANSWER: OGN-294 Trifarian War Camp +1 (that battlefield only), SFD-089 Rumble, Scrapper +1 (Mech bodies only), UNL-077 Soul Shepherd +1 (token bodies only) - a permanent, garrison-wide +Might is the only thing that lifts every body at once, since a single-target pump is useless against a sweep that hits all of them. (A battlefield protection is a 1-in-3: 485.5 has each player "randomly select one (1) of their three (3) Battlefields", so it is not a card you can count on drawing.) WHEN THE ANSWER LANDS, AND IT IS NOT INSIDE THE HOLD. A Hold resolves at 315.2.b.2, which Holds "all Battlefields they Control", inside YOUR Beginning Phase - and 312.2.a gives a player priority only "When the turn is in a Neutral Open State during their Main Phase", i.e. their own. So the opponent cannot answer in the Hold window itself; they answer on THEIR turn, which is the turn immediately before it. The cost of that is yours, not theirs: your own Main Phase comes AFTER your Beginning Phase (315 then 316), so there is no window in which to rebuild the garrison. Holding up a [Reaction] on their turn is the only response this line has.
Steps
- Establish control of a battlefield and assemble 3 Ahri, Alluring and 2 Blue Sentinel there. 23 Energy and 5 Power in total, so this takes several turns and the opponent sees it coming.
- Keep control through the opponent's turn. Blue Sentinel's [Shield 2] gives +2 Might while defending; nothing else here protects the board.
- Your Beginning Phase: you Hold (469.2). Score 1 point — 470 caps that at one per battlefield per turn.
- Each of the 3 Ahri triggers, and Blue Sentinel makes every hold effect fire 1 + K = 3 times: 9 ability-granted points on top of the Score. Total 10, past the Victory Score of 8.
How it ends
burst of ability points in one Hold
Sources
Published elsewhere
- YouTube — TempoKing Ash, "My Ahri Deck Made Him RAGE QUIT" — el par jugado y cobrado en partida 2026-05-09
Walked here, in this project
- Phase 0 hunt, entry A-01 2026-09-02 record
- REFUTE pass 2026-09-03 2026-09-03 record
- Hand walk, 2026-09-04 — full pass against Core Rules 2026-07-16 2026-09-04 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
Load-bearing readings, both ruled 2026-09-03: R1 = A with stacking lets Blue Sentinel add a trigger instance per copy despite 471.2.c (card text supersedes rules text, Golden Rule 002; 471.2.c caps how often the battlefield triggers, not how many instances one trigger produces), and R2 = A makes Ahri's card-text "you score 1 point" an ability Gain under 194.1.c rather than a 469 Score, so 470 does not cap it. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-ahri-blue-sentinel-hold.md), promoted to verified WITH A CORRECTION: the entry asked for 2 Ahri and 2 Blue Sentinel, which its own printed formula resolves to 7 points — one short of the 8 that the BURST class requires, and nobody had checked the number against the class. Ahri raised to 3 for 10 points. 383.4.d.2.c is a bonus the entry never claimed: negating or replacing the Hold point does not stop the Ahri triggers. REFUTE 2026-09-03: SURVIVES. CROSS-REFERENCE CORRECTED 2026-09-06 by the #45 walk (docs/phase0/walks/2026-09-06-issue45-two-boards.md): notable[4] published an additive count of stacked Svellsongur that contradicted svellsongur-copy-hold's own steps. Layer order (477.2.c, 479.1, 480.3, 476.1) makes it multiplicative. This entry's own class, uses, quantities and arithmetic are UNCHANGED — only the cross-reference to the gear board was wrong.
Walked against Core Rules 2026-07-16