Combo · ENGINE
Two Last Rites on one body is four trips to the trash on a Hold at Reckoner's Arena — and the Energy is paid in the Beginning Phase
Pieces
- Last Rites ×2
SFD-150 · engine · chaos
[Equip] — 1 Chaos Power, Recycle 2 cards from your trash (Pay the cost: Attach this to a unit you control.)
When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)
- Reckoner's Arena ×1
OGN-286 · battlefield
When you hold here, activate the conquer effects of units here.
- Heart of the Tempest ×1
VEN-155 · legend · order/chaos
When you play a card from anywhere other than your hand, empower me. [Action][>] Disempower me, Exhaust: Give a unit [Assault 2] this turn. (+2 Might while it's an attacker.)
Payoff
Deck
- Legend domains must cover Chaos (103.1.b.1). VEN-155 Heart of the Tempest is the one this entry names because its trigger is paid by the line itself; any Chaos legend runs the gear.
- A unit at the Arena to attach to, and units in the trash to play.
Prerequisites
- The battlefield must be the one in play, and a deck may not carry two of it (Core Rules 103.4.c, Tournament Rules 402.1): random 1 of 3 in Duel (485.5) and Skirmish (487.5), chosen in Match (486.5). And a battlefield you bring starts UNCONTROLLED - 190.1 "Control is established over Battlefields through the course of play" and 190.6.d "If the battlefield has no Controller, 'you' refers to no one, and all such instructions are ignored" - so walking a body there and taking it is part of the cost, not a deckbuilding freebie.
- THE STACKING IS REAL AND ALL FOUR RULES CHECK OUT. 818.4: "Multiple instances of Equip are equivalent to multiple Activated Abilities and can each be activated separately by paying the corresponding costs." 818.3.b: "A Top-Most Card is Equipped as long as one or more of its Attached cards are Equipment." 434.1.b.1: "In the situation where there is more than one card attached to the Top-Most card, they should be stacked in such a way that all Effect Text boxes and Might Bonuses are readable. The order of the Attached cards has no bearing on the application of effects." 434.1.c: "The Top-Most card has all Effect Text of all cards Attached to it appended to its Rules Text." Two attached copies give the unit the sentence twice, and two triggers.
- AND THE DOUBLE-COUNT UNDER THE ARENA IS THE READING THE CATALOGUE ALREADY USES. 383.4.c.1 on Conquer Effects: "These are commonly structured as 'When I conquer...' and 'When you conquer...'". 383.4.d.1 on Hold Effects: "These are commonly structured as 'When I hold...' or 'When you hold...'". One printed sentence saying 'When I conquer or hold' is therefore BOTH. So on a Hold at the Arena the hold half fires twice and the Arena activates the conquer half twice more: FOUR windows. Same argument as ivern-arena-sentinel-hold, and 823.1.b is the [Hunt] rule, not the authority here.
- CUT FROM SIX WINDOWS TO FOUR, AND THE REASON IS ENERGY. The issue declared three copies and six plays. The bill it did not compute: 6 Energy to play two gears, 2 Chaos Power and FOUR CARDS OFF THE TRASH to attach them, and then '(You still pay its costs.)' four times. A third attach buys two more windows for another 3 Energy, another Chaos Power and two more cards off the very trash the line plays from.
- AND THE HOLD WINDOWS ARE PAID IN THE BEGINNING PHASE, WHICH IS EXPENSIVE. 315.2.b.2 puts the Hold in the Scoring Step; 167 says "Every player's Rune Pool empties at the start of each player's Main Phase and the end of each player's turn." So every Energy paid at the Hold is a rune exhausted before the Main Phase and gone from it - 315.1.b readied those runes in the Awaken Phase and they do not ready again until the next one. Four units at 2-3 Energy is 8-12 Energy taken straight out of the turn that follows. This is what decides how many of the four windows you actually use.
- THE [Equip] COST IS A REAL GATE AND A TOKEN CANNOT PAY IT. 416.1 recycles "one or more CARDS" to the bottom of the deck; 185 "Tokens are not cards."; 186.1 makes a token cease to exist on entering any Non-Board Zone, so none ever remains in a trash to be chosen; 416.3 requires a cost Recycle to be completable, so with fewer than two cards in the trash the attach is simply illegal.
- THE LEGEND PAYS FOR ITSELF, ONCE. VEN-155's 'When you play a card from anywhere other than your hand, empower me' fires on every unit Last Rites pulls out of the trash - but 441.1.b ("An Empowered Game Object can not be Empowered") means four plays still buy exactly one [Assault 2].
- THE HOLD HAS TO BE SURVIVED. 383.2.a.1 measures a trigger's condition when it is placed, and 315.2.b.2 puts that at the Scoring Step of your Beginning Phase, so the equipped unit must live through the opponent's whole turn. The Conquer window has no such wait.
- OVERLAP, DECLARED. last-rites-lunar-boon-trash-recursion (#89) declares ONE copy and solves the trash-filling with UNL-125 Lunar Boon and UNL-136 Scryer's Bloom. This entry is the stacked version under the Arena and needs that entry's fill to work: four windows and four recycled cards are eight cards through the trash in a turn.
Bodies no card supplies
Get a unit to Reckoner's Arena and establish Control of it (190.1) - until then 190.6.d switches the battlefield's own text off
Steps
- Get a unit to Reckoner's Arena and establish Control of it (190.1) - until then 190.6.d switches the battlefield's own text off.
- Play two Last Rites (3 Energy each) and attach both to that unit: each [Equip] costs 1 Chaos Power and Recycle 2 cards from your trash (416.1 to the bottom of the Main Deck; 416.3 makes it illegal if the trash cannot pay; 185/186.1 mean no token counts).
- 434.1.c appends both Effect Texts to the unit, so it reads 'When I conquer or hold, you may play a unit from your trash' twice, and carries +4 Might.
- Conquer with it: the conquer half fires twice. Each play is at full printed cost - '(You still pay its costs.)' is printed on the card.
- Hold the Arena into your Beginning Phase: 383.4.d.1 fires the hold half twice, and 'When you hold here, activate the conquer effects of units here' fires the conquer half twice more. Four windows.
- Pay for as many of the four as the Beginning Phase allows: 167 empties the Rune Pool at the start of your Main Phase, so every rune exhausted here is one the Main Phase will not have.
Per iteration
four chances to replay a unit from the trash on a Hold turn, two on a plain Conquer, each at the unit's full printed cost
How it ends
engine only - the windows repeat for as long as the equipped unit conquers and holds, but every unit replayed costs full price out of a Beginning Phase Rune Pool, and each attach takes two cards off the trash it plays from
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Lente de descarte y recursión desde el trash — issue #95 (GitHub) 2026-09-06
Walked here, in this project
- Hand walk 2026-09-06 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-discard-trash-lens.md), issue #95 candidate 5. REWRITTEN DOWNWARD, from three copies and six windows to two and four. The rules half of the issue is right and every one of 818.3.b / 818.4 / 434.1.b.1 / 434.1.c says what it claims; what the issue never priced is that the Hold windows land in the BEGINNING PHASE, where 167 empties the Rune Pool at the start of the Main Phase, so their Energy is taken straight out of the following turn. Four windows is already 8-12 Energy plus 6 Energy of gear plus 2 Chaos Power plus four cards recycled off the trash the line plays from. The walk also named the legend the line pays for by itself - VEN-155 Heart of the Tempest, the pool's only Order/Chaos legend, whose 'play a card from anywhere other than your hand' trigger every reanimation satisfies - and checked 441.1.b, which caps the reward at one [Assault 2] however many units arrive. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.4.c, 167, 185, 186.1, 190.1, 190.6.d, 315.1.b, 315.2.b.2, 383.2.a.1, 383.4.c.1, 383.4.d.1, 416.1, 416.3, 434.1.b.1, 434.1.c, 441.1.b, 485.4.a, 485.5, 486.5, 487.5, 818.3.b, 818.4, plus Tournament Rules 402.1. Ban check: none of the three carries a [BANNED marker. Trap check: 818.1 makes Equip an Activated Ability, so attaching is never playing and no 'when you play this' fires from it; the Hold is measured at 383.2.a.1's instant and the entry says the body must survive the opponent's turn; no Attacker designation; no [Repeat]; no [Temporary]; no token is ever recycled; no recall. Depends on no unruled reading.
Walked against Core Rules 2026-07-16