RIFTCOMBO

Combo · ENGINE

415.3.a leaves your runes dead on the opponent's turn — the Anomaly turns the Power they can still pay into the Energy a hard counter needs

4 cards · mind + calm · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play Hextech Anomaly (3 Energy + 1 Mind Power) on an early turn and leave it READY at the end of yours.
  2. Take your turn normally — the runes you exhaust for Energy are dead until your next Awaken (415.3.a), and 167 empties whatever is left in the pool at end of turn.
  3. On the opponent's turn, when the spell you want to answer goes on the Chain, begin playing Wind Wall.
  4. In the Pay Costs step (429.3), recycle runes for Power (164.2.b — no exhaust needed) and exhaust the Anomaly, paying 3 of that Power into it to Add 3 Energy.
  5. 429.2 resolves the Add immediately and 429.2.a keeps priority from passing, so the Energy is there.
  6. Pay Wind Wall's 3 Energy + 2 Power and counter the spell. 425.1.c means the opponent gets nothing back.

Per iteration

one hard counter cast on the opponent's turn for five recycled runes, on a turn you had already tapped out

How it ends

engine only — one conversion per round trip, capped by the Anomaly's own exhaust and by the Rune Deck (161.2.a's twelve, 315.3.b's two a turn); three Wind Walls by 103.2.b, and nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #174, the Calm/Mind lane). SFD-083 Hextech Anomaly and OGN-064 Wind Wall were both in NO entry before this. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.2, 103.1.b.3, 103.2.b, 103.2.d.2, 161.2.a, 161.2.b, 164.2.a, 164.2.b, 167, 315.3.b, 415.3.a, 425.1.c, 429.2, 429.2.a, 429.3. The Anomaly is the general form of a problem the project has only ever solved with two specific cards (Dark Child's rune readies, and a Gold token under Renata Glasc, Industrialist): it converts whatever Power you can still raise on the opponent's turn into Energy at 1:1, with no cap per activation, and 429.3 lets it happen inside the Pay Costs step. Ban check: neither card is banned or restricted. Trap check: the Anomaly's own exhaust caps it at one conversion per round trip and it must be saved for the opponent's turn; the five recycled runes are a real cost, priced against 161.2.a's twelve and 315.3.b's two a turn; the other four Calm counters are listed with their conditions so the choice of Wind Wall is argued rather than assumed; no unruled reading.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue