Combo · ENGINE
Prodigal Explorer counts two separate choices, not one doubled spell — two 1-Energy [Reaction] spells buy a card every turn
Pieces
- Prodigal Explorer ×1
SFD-199 · legend · mind/chaos
Exhaust: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
- Stupefy ×3
OGN-095 · enabler · mind
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.
- Gust ×3
OGN-169 · enabler · chaos
[Reaction] (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.
Payoff
Deck
- Prodigal Explorer IS the legend, SFD-199 or SFD-248 (Mind/Chaos), so this is a one-legend line by construction. Stupefy is mono-Mind and Gust is mono-Chaos, so 103.1.b.2 fixes the identity at exactly Mind/Chaos and there is no room for a third domain.
Prerequisites
- TWO DIFFERENT SPELLS, NEVER ONE REPEATED ONE. Whether a [Repeat] spell's two executions count as choosing twice is unruled — 820.3.a says the spell 'is only Played once' while 820.2 does make two sets of choices — and the project's standing rule is that an entry which stands on sequencing beats one that stands on an unruled interpretation. Two 1-Energy spells cost the same and file no reading.
- IT HAS TO BE A CHOICE, WHICH 355.10.d DEFINES BY EXCLUSION: a Game Object 'programmatically selected based on its characteristics rather than chosen' is not chosen at all. So a spell worded 'deal 1 to all units at battlefields' or 'give enemy units -1 Might' contributes NOTHING to this legend's counter, however many enemy bodies it hits. Both spells named here choose one unit each.
- AND IT HAS TO BE AN ENEMY UNIT OR GEAR. 'Chosen enemy units and/or gear twice this turn' — pointing Stupefy at your own body to dodge a -Might effect advances the count by nothing. Also note the clause admits GEAR, so an enemy Equipment chosen by a spell is one of the two.
- THE DEFLECT TAX IS THE HIDDEN COST. 809.1.c charges an opponent's Power 'for each time they choose' a [Deflect] permanent, and 809.1.c.1 lets that Power be any Domain — so against a Deflect board each of the two choices costs a rainbow on top of its Energy, and this line's real price is 2 Energy plus up to 2 Power.
- THE DRAW IS AT [REACTION] SPEED, WHICH IS THE PART WORTH KEEPING. 813.1.b — 'Reaction grants the corresponding card or effect all abilities and permissions of Action' — so the legend can be exhausted inside a showdown, and 167 does not bite because a card is not a resource in the Rune Pool. The two enabling spells are [Reaction] as well, so the whole sequence can happen on the opponent's turn.
- 107.4.b KEEPS EVERY MULTIPLIER OFF IT: the Legend Zone 'is not a location', so Reckoner's Arena's 'here' and Blue Sentinel never reach the legend's own text, and the only way to draw twice in a turn is one of the five cards in the pool that ready a legend.
Steps
- Deck-build under a Prodigal Explorer legend (SFD-199 or SFD-248) with cheap enemy-choosing [Reaction] spells in Mind and Chaos.
- Play Stupefy (E1) choosing an enemy unit: it takes -1 Might this turn (to a minimum of 1) and you draw 1. That is choice one.
- Play Gust (E1) choosing a different enemy unit at a battlefield with 3 Might or less: it returns to its owner's hand. That is choice two, and 355.10.d is satisfied by both because each names a single unit rather than selecting programmatically.
- Exhaust the legend: its condition — two enemy units or gear chosen this turn with spells or unit abilities — is now met, and you draw 1.
- 315.1.b readies the legend at your next Awakening. Because all three cards are [Reaction] and 813.1.b grants them Action's permissions, the whole sequence can also be run inside a showdown on the opponent's turn.
Per iteration
3 cards for 2 Energy per turn — one from Stupefy, one from the legend, and one body bounced and one shrunk along the way
How it ends
engine only — one legend draw per turn forever, with the enabling spells capped at three copies each (103.2.b, so six castings) before the two choices have to come from elsewhere; nothing here scores and Burn Out (431.1.a) is the ceiling
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
Walked here, in this project
- Hand walk 2026-09-07 (docs/phase0/walks/2026-09-07-uncatalogued-cards.md), issue #171 2026-09-07 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-07, issue #171 — the eighth of the ten uncatalogued legend names, and the first entry to put SFD-199 in uses[] (it was named in ezreal-marai-spire-free-repeat's prerequisites, which is not the same thing). Card text verbatim from data/corpus_flat.txt. That earlier entry had already flagged the trap and this one is built to avoid it rather than to test it: the two choices come from two different spells, so the unruled question of whether a [Repeat] counts twice (820.3.a against 820.2) is never reached. Trap check: 355.10.d is cited so a mass effect is not counted as a choice; 809.1.c / 809.1.c.1 are cited so the Deflect tax is priced; 107.4.b is cited so no multiplier is claimed on the legend; 377.2.b is cited so the 'Use only if' sentence is treated as a condition of the ability, which is the same reading R30 turned on.
Walked against Core Rules 2026-07-16