RIFTCOMBO

Combo · BURST · 8 points

Ivern under Red Brambleback — ten points on one Conquer, and no excess damage to find

6 cards · order + fury · verified

Pieces

Payoff

Score arbitrary pointsBurst of points in one scoring event

Deck

Prerequisites

Steps

  1. Over earlier turns, play three Ivern, Friend to All (E6 each, no Power) choosing three different tags of Bird, Cat, Dog and Poro, plus one Soaring Scout (E2) for the fourth. 143.4 has them enter exhausted; 315.1.b readies them at your next Awakening. The Scout stays at your base for the rest of the game.
  2. On the finishing turn, play both Red Brambleback (E4 + 1 Fury Power each), paying the [Accelerate] additional cost of 1 Energy and 1 Fury Power apiece so they enter ready and can move the same turn.
  3. Standard-Move the three Ivern and both Brambleback to the same battlefield in ONE action (144.3, shared destination per 144.3.a), each paying its own exhaust under 144.2. 450 applies Contested status to the destination.
  4. At the Cleanup the battlefield resolves into a Conquer: against a garrison, 323.9 stages a Combat, you win it under 466.3.a, 466.5 establishes Control and 466.5.d makes it a Conquer; against an open battlefield, 344.2 opens a Showdown and 348.2.a / 348.2.a.1 do the same with no damage assigned at all. CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): the open-battlefield route is unaffected. Against a garrison the Conquer is worth 10 only at 1 to 3 summed Might: 7 at 4 to 5, 1 from 6 to 25, because the defender kills an Ivern and its tag, and 0 from 26 (the formula notable).
  5. The Conquer gains its own point (469.1, 471.1). 383.4.c.2.a then places the conquer ability of every Ivern present - and Red Brambleback's 'Your conquer effects for conquering here trigger an additional time', at two copies, gives each of the three THREE executions (R1 = A: N copies yield N+1 instances).
  6. Nine instances resolve, each finding all four tags among your units. ONE PLUS NINE IS TEN, in a single scoring event, and 470 is spent on the one Score while the nine Gains are 194.1.c point Gains by ability that it cannot cap (R2 = A). CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): only with all three Ivern alive at the Conquer. A garrison of 6 or more summed Might kills one, and then no instance finds all four tags (the formula notable).

How it ends

ten points in one scoring event for E28 and 2 Fury Power - one Conquer Score and nine ability Gains that 470 does not cap - and unlike its Fury sibling it needs no attack and no excess damage, so it also pays on an open battlefield through 344.2 CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): ten on an open battlefield or against a garrison of 1 to 3 summed Might; against a garrison of 6 to 25 the Conquer's Score alone (the formula notable).

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Found by the multiplier census of walk section 25 - the pool prints exactly three multipliers that can reach a point card, and this is the Fury one against the only Order point card. The redundancy argument that produced the decline is kept, in the third notable, where it is worth something to a reader. Card text verbatim from data/corpus_flat.txt. Rules opened and pasted from data/Riftbound-Core-Rules-2026-07-16.txt: 103.1.b, 103.2.b, 103.2.d.2, 143.2.a, 143.4, 144.2, 144.3, 144.3.a, 194.1.c, 315.1.b, 315.2.b.2, 323.9, 344.2, 348.2.a, 348.2.a.1, 383.2.a.1, 383.4.c.1, 383.4.c.2.a, 450, 466.3.a, 466.5, 466.5.d, 469.1, 470, 471.1, 471.1.a.1, 702.3, 807.1.d. Stands on R1 = A and R2 = A; no new reading. Identity computed from data/cards.json (order + fury, exactly two). Legality checked against data/legality.json: none of the three cards appears in its 21 rows. Arithmetic checked against the entry's own declared quantities: 1 + 3 x (1 + 2) = 10, and the entry declares exactly the three Ivern and two Brambleback that produce it. scripts/have.mjs confirmed no entry uses this card set or a subset across 12 Brambleback and 7 Ivern entries. REVISED 2026-10-26 (#472, the follow-up PR #471 listed for #464): dated corrections on the formula notable, steps 4 and 6 and terminatesIn. The count by garrison band, the defender choosing the deaths (465.2.c, 465.2.c.3): 10 against an empty battlefield or a garrison of 1 to 3 summed Might, 7 at 4 to 5, 1 from 6 to 25 (a dead Ivern takes its tag, and every Gain blanks), 0 from 26. The declared quantities still reach 8 on the open battlefield or a garrison of 1 to 3, so the class stays BURST and the status verified. No unruled reading beyond R1 = A and R2 = A.

Walked against Core Rules 2026-07-16

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