Combo · ENGINE
A hidden removal spell can only ever answer at a battlefield you control - so the body that holds the hide is half the card
Pieces
- Wages of Pain ×3
SFD-070 · payoff · mind
[Hidden] (Hide now for 1 Power of any domain to react with later for 0 Energy.) [Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.
- Jeweled Colossus ×3
OGN-086 · engine · mind
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) [Shield] (+1 Might while I'm a defender.)
Payoff
Deck
- Both cards are mono-Mind, so 103.1.b.3 admits any legend with Mind in its pair.
- Neither card is banned or restricted in either format, and neither is a Signature card.
- Control of the battlefield the spell is hidden at, maintained: 811.1.b hides it there 'for as long as you control that battlefield', and 323.6 takes that away the moment your last body leaves in an Open State.
Prerequisites
- THE HIDE PINS THE TARGET, WHICH MAKES THIS A DEFENSIVE CARD ONLY. 811.1.d: 'Some choices made while playing a card from Hidden are restricted to the battlefield where it was hidden. A card cannot be played from Hidden if it is a spell with no valid targets under these restrictions', with 811.1.d.2 confining a hidden spell's targets to that battlefield. And 811.1.b only lets you hide 'at a Battlefield you control'. So a hidden Wages of Pain can only ever kill something standing at a battlefield of yours - it can never answer a body you are attacking. Played from hand at its printed 3 Energy it has no such restriction; the discount and the restriction come together.
- AND THE HIDE IS CONTROL-DEPENDENT, WHICH IS THE OTHER HALF OF THE PARTNER'S JOB. The tail of 811.1.b is 'for as long as you control that battlefield', and 323.6 - 'Players lose control of any controlled Battlefields without their Units occupying them if the turn is in an Open State and there is no Showdown or Combat ongoing there' - is how that Control goes away with no fight at all. A 6 Might defender standing there is what stops it.
- WHAT IT COSTS AND WHAT IT KILLS. One rainbow Power to hide and zero to play (the tail of 811.1.b), at [Action] speed on any player's turn (806.1.c.1) - so 3 damage lands inside the combat, after the attackers are declared.
- AND IT LEAVES A GEAR, WHICH IS THE FOURTH GOLD-MAKER IN THE DOMAIN. 187.5 makes a Gold 'a domainless GEAR token' and 185.2.d puts it inside the rules for its type, so it counts for SFD-072 Dropboarder, VEN-058 Patched Porobot, VEN-064 Plaza Guardian and VEN-076 Repair Specialist. It arrives EXHAUSTED, so 415.3.a is when it becomes 1 Power of any domain. The Mind Gold-makers, named: SFD-063 Chemtech Cask, SFD-069 Plundering Poro, SFD-070 Wages of Pain, SFD-074 Pickpocket, SFD-081 Card Sharp, SFD-086 World Atlas and UNL-073 Deadly Flourish.
- THE COLOSSUS'S OWN TEXT IS TWO SMALL THINGS AND BOTH ARE HONEST. [Vision] is 817.1.b's look-at-one, which 431.1.c keeps free of Burn Out and 416.1.a recycles to the BOTTOM - a filter, not a tutor. [Shield] is 814.1.c's 'While I am a defender, I have +X [M].', so the printed 5 reads 6 exactly when it is holding the battlefield the hide depends on, and nothing at all on your own attacks.
- ONE FACEDOWN PER BATTLEFIELD. 811.1.b allows a single facedown card per battlefield and 485.4 puts two on a Duel table, so at most two hidden answers are armed at once however many the deck runs.
- WHAT IT IS NOT. Nothing here scores; 469 defines Scoring as Conquer or Hold. And the damage is dealt by the spell, so a [Tank] does not order it (815.1.b is scoped to the combat damage step) and a blanket spell-and-ability fog does stop it.
Steps
- Play Jeweled Colossus (5 Energy) and hold a battlefield with it; [Vision] filters your top card on the way in.
- On your turn in an Open State, pay 1 rainbow Power to hide Wages of Pain facedown there (811.1.b).
- 323.6 cannot strip your Control while the Colossus stands, so the hide survives.
- From the next turn the spell has [Reaction] and costs nothing to play; its [Action] permission (806.1.c.1) also lets it land inside a showdown.
- Kill an attacker of 3 Might or less AT THAT BATTLEFIELD - 811.1.d.2 confines the target there - and take a Gold gear token exhausted.
- The Gold is 1 Power of any domain from your next Awakening, and a gear for every count clause in the meantime.
Per iteration
one attacker of up to 3 Might removed for 1 rainbow Power in total, plus a Gold gear token, once per hidden copy
How it ends
engine only - one facedown per battlefield and two battlefields in a Duel (811.1.b, 485.4), three copies by 103.2.b, and the answer only ever reaches a battlefield you control; nothing here scores
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Card text verbatim from data/corpus_flat.txt (built from Riot's gallery content API) 2026-09-07
Walked here, in this project
- Hand walk 2026-09-07 (docs/phase0/walks/2026-09-07-uncatalogued-calm-mind-order.md, batch 9) 2026-09-07 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-07 (issue #188). The first entry to use SFD-070 Wages of Pain or OGN-086 Jeweled Colossus. Card text verbatim from data/corpus_flat.txt. Citations opened and quoted: 103.1.b.3, 103.2.b, 143.2.a, 185.2.d, 187.5, 323.6, 415.3.a, 416.1.a, 431.1.c, 469, 485.4, 806.1.c.1, 811.1.b, 811.1.d, 811.1.d.2, 814.1.c, 815.1.b, 817.1.b. The Control-dependence of a hide is the same finding this session recorded in the Body lane on pakaa-cub-determined-sentry-hidden-anchor, applied to a spell whose 811.1.d.2 restriction makes it defence-only; the two entries name each other. Ban check: neither card is banned or restricted; neither is a Signature card. No unruled reading.
Walked against Core Rules 2026-07-16