RIFTCOMBO

Combo · ENGINE

Chem-Baroness's second clause is an ENDGAME multiplier, and a Gold token is bankable — so the stack is worth double if you do not spend it early

3 cards · mind + order · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Early turns: play World Atlas (E3) and [Equip] it to a unit that will stand at a battlefield you hold (one Mind rune, 818.1.b). It gives that carrier +2 Might (434.1.d) and the Hold trigger (434.1.c).
  2. Every Beginning Phase you hold: 315.2.b.2 Holds all battlefields you control. World Atlas plays two Gold gear tokens exhausted, and you may exhaust Chem-Baroness for a third.
  3. Do NOT kill them. They stand as gear, and 315.1.b readies each in your following Awakening.
  4. When your score reaches 5 (Constructed; 8 in 2v2 by 489.3), the legend's second clause is live: every Gold now adds 1 rainbow Power AND 1 Energy when killed.
  5. On that turn, play Trove Golem for 8 Energy and 2 Power if you have it: four more Gold, exhausted, for the turn after.
  6. Cash the stack inside one Main Phase — each Gold is '[Reaction] Kill this, exhaust: [Add] rainbow' (187.5) plus the legend's extra Energy. 167 will empty the pool at the start of your next Main Phase, so spend it now.

Per iteration

three Gold a turn that each pay 1 rainbow Power, and 1 Power AND 1 Energy each once the score is within 3 of the Victory Score

How it ends

engine only — the legend's exhaust caps her at one Gold a turn, the Atlas at two, and nothing here scores a point; the multiplier is a reward for a score reached elsewhere

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #170), from the orphan synergy rule chem-baroness-gold-ramp (20 partners, 20 uncovered). The rule's own text notes that the second clause 'turns every Gold made from that point on into 1 Power AND 1 Energy at once'; the walk's addition is that the clause reads the token at the moment it is KILLED, not when it is made, so a Gold is bankable across the threshold and the correct line is to hoard rather than spend — and that the threshold itself moves from 5 points to 8 between 194.3's Victory Score of 8 and 489.3's of 11. Card text verbatim from data/corpus_flat.txt. Citations opened and read: 103.1.b.1, 103.1.b.2, 103.1.b.3, 135.2.e.5.b, 167, 185, 186.1, 187.5, 194.3, 315.1.b, 315.2.b.2, 415.1, 434.1.c, 434.1.d, 489.3, 818.1.b. Ban check: SFD-201, SFD-086 and SFD-174 carry no [BANNED marker. Signature check: none is Signature; the legend is in uses[] because its own text is the payoff, following the 73 legend rows already in the catalogue. Trap check: Gold enters exhausted and 187.5's ability costs its own exhaust, so it is next turn's resource (315.1.b) unless SFD-171 is added; the Energy half dies to 167; 185 and 186.1 keep the tokens out of every recycle line; no [Temporary]; no [Repeat]; no buff. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue