RIFTCOMBO

Combo · ENGINE

738 inserts every Additional Turn immediately after the current one, so the LAST created is taken FIRST - and Riot's own worked example is Promising Future handing out Time Warps

6 cards · mind · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Run play

Prerequisites

Steps

  1. Run a Mind legend and keep three Time Warp and three Promising Future in the 39-card deck.
  2. In your Main Phase, play OGN-115 Promising Future (5 Energy + 1 Power).
  3. Each player looks at their top five. You banish OGN-122 Time Warp; 431.1.c keeps the look and the recycle of the other four free of any Burn Out.
  4. 'Starting with the next player' - in a Duel the opponent plays their banished card first, ignoring its Energy cost. If it is their own Time Warp, their Additional Turn is inserted now: the queue reads [> you > them* > them >].
  5. You then play Time Warp from banishment, ignoring its 10 Energy and paying its 4 Mind Power (419.3.b keeps the rest of Play normal). 735 creates your Additional Turn and 738 inserts it immediately after the current turn, i.e. AHEAD of theirs: [> you > you* > them* > them >].
  6. Time Warp's own 'Banish this' is a Delayed Replacement (390.3.a) that has nothing to do, since the card is already in Banishment (108.6.c).
  7. Take the extra turn. 737 leaves the underlying turn order untouched; when the Additional Turns are spent the queue resumes.

Per iteration

an extra turn for 5 Energy and 5 Power instead of 10 Energy and 4 Power, and it is queued ahead of any Additional Turn the same card gave the opponent

How it ends

engine only - nothing here scores. Three Time Warp (103.2.b) and Time Warp banishes rather than recycles (108.6.c), so at most four consecutive Beginning Phases exist in a game; the discount only fires when Time Warp is among the top five

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #187, uncited-rules-blocks slice: 734-738 Additional Turns, and 389-392 Delayed Abilities for 390.3.a). Rules 734 through 738 and 389 through 392 are cited by no entry and no synergy rule in this project, although the whole Time Warp CHAIN theory in CLAUDE.md rests on them. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.3, 103.2.a.1, 103.2.b, 103.2.d.2, 108.6.c, 390.3.a, 419.3, 419.3.a, 419.3.b, 431.1.a, 431.1.b, 431.1.c, 431.1.c.1, 735, 737, 738. In a Duel that means your Time Warp, played second under 'Starting with the next player', is queued AHEAD of the opponent's. And 390.3.a is the general rule for every 'then banish it' / 'then recycle it' rider in the pool, including [Flow]'s, which the project currently sources to 829.1.b.1 alone. Distinct from promising-future-force-deck (OGN-115 + OGN-104, a different payoff) and from every Time Warp entry in the catalogue, none of which cites 734-738. Trap check: the effect is symmetric and the entry prices the opponent's free card rather than hiding it; the discount fires only when Time Warp is in the top five and the entry says it is not a tutor; looking and recycling never Burn Out (431.1.c); no unruled reading.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue