Combo · ENGINE
Corrupt Enforcer × three Svellsongur — eight discards a move, and the combat you must not win
Pieces
- Corrupt Enforcer ×1
SFD-123 · engine · chaos
When I move to a battlefield, discard 1. When I win a combat, draw 1.
- Svellsongur ×3
SFD-059 · engine · calm
[Equip] 1 Energy + 1 Calm Power (1 Energy + 1 Calm Power: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
Payoff
Deck
- Legend domains must cover Calm and Chaos — OGN-259 Unforgiven, SFD-195 Blade Dancer, UNL-193 Gloomist. Unforgiven doubles as the mover that walks him home.
Prerequisites
- EIGHT DISCARDS WITH NO DRAWS ATTACHED, WHICH IS WHAT SEPARATES IT FROM THE MERCHANT. svellsongur-traveling-merchant-discard pairs every discard with a draw and so carries a hard 431.1.a clock; the Enforcer's move trigger is 'discard 1' alone. The only limit is your hand, so the deck is never touched and no Burn Out is possible from this half.
- THE OTHER HALF IS THE HAZARD, AND IT IS NOT OPTIONAL. 'When I win a combat, draw 1' is copied eight times too, and it carries no 'may' — win one combat with him on the board and you draw 8, which against a 39-card deck (103.2, 103.2.a.1) is a Burn Out waiting to happen: 431.1.a gives the opponent a point (194.1.d) and 431.2.b then recycles your whole trash into the deck, erasing everything the discards put there. Keep him out of combats, or accept the draw and count.
- The discard is the product. 422.1.b makes a 'When I am discarded' ability execute AFTER the discard, i.e. from the trash, and 385.1 / 385.2 let a Triggered Ability outside the board self-describe its context — which is why OGN-006 Flame Chompers is a synergy rule of its own and why [Flow] spells (829.1.b) and 'return a unit from your trash' bodies want a big outlet. #95 measured that none of the lens's 31 outlets was free and repeatable within a turn; this one is.
- Flame Chompers itself is NOT available here: it is Fury, and 103.1.b is a subset test against the legend's two domains, so a Calm/Chaos shell cannot run it. The on-identity payoffs are the Chaos half of the trash lens, and VEN-165 Shadow Temple is colourless — but see shadow-temple-sentinel-burn for what stacking two trash faucets does to the deck.
- He must move TO A BATTLEFIELD to fire — 'When I move to a battlefield', not 'when I move' — so a walk home does nothing and the repeat needs him returned to base each turn (144.4 makes the Standard Move base-to-battlefield only, and Unforgiven's '2 Energy, exhaust: Move a friendly unit to or from its base' is the return leg).
- Cost, counted whole: the Enforcer 3 Energy + 1 Chaos Power, each Svellsongur 3 Energy + 1 Calm Power to play PLUS 1 Energy + 1 Calm Power to [Equip]. 15 Energy, 1 Chaos Power and 6 Calm Power.
Steps
- Play Corrupt Enforcer (3 Energy + 1 Chaos Power) and attach Svellsongur A, B and C to him in that order: 2, then 4, then 8 instances of his whole text (434.1.c, 476.1, 477.2.c, 479.1, 480.3; R6 = A).
- Main Phase: standard-move him from his base to a battlefield you control (144.1.a, 144.2, 144.4.a). 190.3.a.1 opens nothing there.
- The eight move triggers resolve one at a time, each discarding a card from your hand. Stop being able to pay when the hand empties — nothing else happens.
- Spend the trash: [Flow] replays (829.1.b), recycle-from-trash costs, 'return a unit from your trash' bodies, and any 'When I am discarded' text, which 422.1.b executes from the trash.
- Do NOT win a combat with him on the board unless you have counted the deck: eight forced draws is 431.1.a.
- Walk him home with the legend and repeat next turn.
Per iteration
up to 8 cards from hand to trash per move, at no deck cost
How it ends
engine — the pool's largest deck-safe discard outlet, with a forced eight-card draw attached to any combat win
Sources
Walked here, in this project
- Walk of the unwalked partners of the 66 proven synergy rules, rule svellsongur-copy 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
AUTHORED 2026-09-06 from issue #160. SFD-123 was an uncatalogued partner of svellsongur-copy and of the three move rules. Card text verbatim from data/corpus_flat.txt; 103.1.b, 103.2, 103.2.a.1, 144.1.a, 144.2, 144.4, 144.4.a, 190.3.a.1, 194.1.d, 385.1, 385.2, 422.1.b, 431.1.a, 431.2.b, 434.1.c, 476.1, 477.2.c, 479.1, 480.3 and 829.1.b opened in the Core Rules file. Stands on R6 = A and R9; no new reading. The walk deliberately copied BOTH of the Enforcer's sentences rather than only the useful one — the same check svellsongur-rumble-scrapper-mechs turned up on the static side — and the second one is a drawback, which is why it is in the second notable rather than a footnote.
Walked against Core Rules 2026-07-16