RIFTCOMBO

Combo · ENGINE

Two permanent upgrades priced in different currencies

2 cards · chaos + fury · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play Kinkou Lifeblade (4 Energy) and Shadow Fiend (2 Energy).
  2. On a turn with spare Energy but no spare Power, pay the Lifeblade's [Empower] (2 Energy): it is Might 5 with [Ganking], permanently (441.2).
  3. On a turn with a Fury Power spare, pay the Fiend's [Empower] (2 Energy + 1 Fury Power): it has [Assault 3] permanently.
  4. The Lifeblade now moves battlefield to battlefield with its own Standard Move (144.4.c.1), paying only its exhaust (144.2).
  5. The Fiend attacks at Might 5 (807.1.c) and defends at 2 — send it only where the trade is worth it.

Per iteration

one permanent +1 Might and [Ganking] for 2 Energy, and one permanent [Assault 3] for 2 Energy + 1 Fury Power

How it ends

engine — two permanent upgrades, one payable with Energy alone; neither is repeatable, since 441.1.b allows exactly one Empower per body. Nothing here scores.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

VEN-093 Kinkou Lifeblade and VEN-014 Shadow Fiend were both in ZERO entries. Card text verbatim from data/corpus_flat.txt; 103.1.b.2, 143.2.a, 144.2, 144.4, 144.4.c.1, 441.1, 441.1.b, 441.1.c, 441.2, 702.3, 703, 807.1.c, 807.2, 810.1.c.3, 810.2, 827.1.c.3 opened in the Core Rules file. The entry is explicit that it is a PACKAGE and not an engine — 441.1.b caps each body at one Empower — which is the honest class for the whole Empower family in this identity. No unruled reading.

Walked against Core Rules 2026-07-16

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