RIFTCOMBO

Combo · ENGINE

Viktor, Leader × Sprite Queen — a permanent body every turn, paid for by a token that dies on schedule

2 cards · order + mind · verified

Pieces

Payoff

Repeatable bodies

Deck

Prerequisites

Steps

  1. Play Viktor, Leader (4 Energy + 1 Power).
  2. Play Sprite Queen (7 Energy + 1 Power). Her own play trigger gives the first ready 3 Might Sprite with [Temporary], at your base.
  3. At the start of each of your Beginning Phases both triggers fire: the previous Sprite is killed (816.1.b) and a new one is played. Order them as you like (383.3.d).
  4. The dead Sprite is a non-Recruit friendly unit, so Viktor plays a 1 Might Recruit into your base (383.2.c.2).
  5. Walk the Recruits out to a battlefield one per turn each (144.4.a), or gather them in bulk with azir-sovereign-token-gather.

Per iteration

+1 permanent Recruit at your base and +1 ready 3 Might Sprite per turn, for 0 Energy and 0 cards

How it ends

engine only — one free body a turn; the bodies still have to walk to a battlefield to be worth points

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-token-lens-candidates.md), issue #48 candidate 7. The candidate's arithmetic and class both survive unchanged; the walk adds 187.2 (the Sprite carries the Fae tag, which is what makes it non-Recruit) and 383.2.c.2 (the Core Rules' own worked example on Viktor). Depends on no unruled reading. Card text verbatim from data/corpus_flat.txt.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue