RIFTCOMBO

Combo · CHAIN · 8 points

Renata, Mastermind with two Time Warps — Ekko readies the runes, and a second body keeps his battlefield

7 cards · mind + order · verified

Pieces

Payoff

Burst of points in one scoring event

Deck

Prerequisites

Steps

  1. Earlier turns: bank four Gold through Chem-Baroness's Hold trigger (one a turn, entering exhausted), hide a Hidden Blade for 1 rainbow at Ekko's battlefield, and take Control of BOTH Duel battlefields — Renata Glasc, Mastermind at one, Ekko, Recurrent AND Trusty Ramhound at the other.
  2. Casting turn, Beginning Phase: Hold both battlefields — 2 points.
  3. Main Phase with 12 runes: exhaust all twelve for 12 Energy and recycle four Mind runes for 4 Mind Power. Cast Time Warp #1 (10 Energy + 4 Mind Power).
  4. Play Hidden Blade from hidden for 0 (or Deathgrip for 2 Energy) to kill Ekko: his Deathknell recycles him and readies the eight runes still on the board. The Ramhound is still standing there, so 190.4.a keeps the battlefield and 323.6's Cleanup takes nothing.
  5. Exhaust the eight readied runes for 8 more Energy and recycle four more Mind runes for 4 more Mind Power.
  6. Renata, Mastermind: 4 Energy + 4 Mind Power, exhaust — score 1. Three points, four runes left on the board.
  7. First Additional Turn: Awaken readies everything; Hold BOTH battlefields for 2 — the running total is now 5, which is exactly where Chem-Baroness's Gold bonus switches on. The Channel Phase brings the board to six runes.
  8. Main Phase: six runes are 6 Energy, and the four banked Gold are 4 Energy + 4 rainbow. Cast Time Warp #2 (10 Energy + 4 rainbow, which 135.2.e.5.b lets pay the Mind Power). No Renata point this turn.
  9. Second Additional Turn: Awaken readies six runes and Renata; Hold both battlefields for 2 — seven. The Channel Phase brings the board to eight runes.
  10. Main Phase: exhaust four runes for 4 Energy, recycle four Mind runes for 4 Mind Power, exhaust Renata — the eighth point. The opponent has not taken a turn since before Time Warp #1.

How it ends

8 points across three consecutive Beginning Phases and two Main Phases, bought by two Time Warps with no opponent turn in between — provided both Duel battlefields are held throughout, which is why Ekko needs a second body beside him, and provided the score reaches 5 by the second Beginning Phase, which is where Chem-Baroness's Gold bonus has to be live to pay for the second Time Warp

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Community-documented deck, not a loop: it needs no infinite engine, which separates it from time-warp-hold-burst and bottled-constellation-time-warp (both ride the Lux loop). The article states the requirements but not the action-by-action sequence; the steps above are the reconstruction from card text. Card text verified against the corpus. REFUTE 2 (2026-09-03): WOUNDED — the Time Warp turn is payable with zero Gold if eight of the twelve runes make Mind, the Gold's job is the turn after and it arrives exhausted, the extra turn buys a Renata point or a second Time Warp but not both, and the 'one Time Warp per turn' clause the first write-up assumed does not exist. AUDIT 2026-09-04: reclassed BURST -> ENGINE, because the entry's own count was 'about 5' across TWO turns while its terminatesIn claimed a burst. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-loop-budget-ledger.md, appendix). RECLASSED ENGINE -> CHAIN 2026-09-06 (docs/phase0/walks/2026-09-06-engine-payoff-walk.md sections 3 and 15), and the reversal is honest rather than a change of mind: the 2026-09-04 count stopped at two turns by design, and the entry's own uses already declared TWO copies of Time Warp without anyone pricing what the second one buys. The third turn is 2 Hold points plus a second Renata activation, which takes 5 to 8. THREE things had to be added to make that true rather than optimistic, and all three are stated as requirements rather than assumptions. (1) BOTH Duel battlefields held through all three Beginning Phases; on one battlefield the line totals 5, which is precisely the number the 2026-09-04 audit measured. (2) SFD-159 Trusty Ramhound, a 2-Energy Order body standing beside Ekko — WITHOUT IT THE LINE BREAKS ITSELF, because killing Ekko empties his battlefield and 323.6 with 190.4.c takes it back in the very next Cleanup (Hidden Blade resolves in an Open State with no combat anywhere), leaving 4 rather than 5 going into the second Beginning Phase. This was caught in review of the first draft of the reclass; the earlier walks all considered losing a battlefield to the OPPONENT and none considered losing one to the entry's own Deathknell. THE SAME HOLE IS IN THE PRE-RECLASS ENTRY: its two-turn 'about 5' assumed the extra turn Holds 'up to two in a Duel' while Ekko was one of only two garrisons, so the honest ENGINE figure was 4, not 5 — the Ramhound repairs both counts. (3) Four Gold banked from earlier turns so the second Time Warp is payable at the moment Chem-Baroness's 'within 3 points of the Victory Score' clause goes live, which happens at exactly 5 with no slack. The rune arithmetic checks out: a rune already exhausted for Energy can still be recycled for Power, because 164.2.b prices the Power ability as 'Recycle this' with no exhaust, so 12 runes are 12 Energy and then 4 Mind Power, which pays Time Warp with 2 Energy to spare; Ekko readies the surviving 8; and 4 more exhaust-then-recycle runes pay Renata. 735 and 738 confirm two copies buy two Additional Turns and that casting the second one DURING the first inserts it after the current turn, so 737's 'the owner of the Additional Turn just has the next queued turn' holds for both. Hidden Blade kills a unit AT A BATTLEFIELD and 811.1.d.2 confines it to the battlefield it was hidden at, so Ekko cannot sit at base while it is the killer; SFD-163 Deathgrip prints no location clause and is the alternative that reaches the base, at the price of 2 Energy on the casting turn and a second new body for the battlefield Ekko would then not be garrisoning. With three Draw Phases and Hidden Blade's two, 431.2's Burn Out sequence (431.2.b recycles the trash into the Main Deck, 431.2.c hands an opponent a point) is a real cost, though 196 ends the game before it matters on the winning turn. REFINED 2026-09-06 (issue #118, docs/phase0/walks/2026-09-06-2v2-showdown-action-lens.md): the notable for the uncatalogued 'or an ally hold' half of the legend, with 489.1, 489.3, 489.5.c.1, 489.8.b, 489.8.c, 489.8.d, 469.1.a, 469.2, 315.1.b and 315.2.b.2 opened; the exhaust cost plus 315.1.b cap it at one activation per team round-trip, and 489.3's Victory Score of 11 puts this line three short in 2v2. Depends on R2 = A and on no open reading.

Walked against Core Rules 2026-07-16

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