Combo · ENGINE
Alpha Strike splits a Might across the garrison — the family's only multi-kill, and it forces Wuju Master
Pieces
- Alpha Strike ×3
UNL-192 · enabler · calm/body
[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
- Wuju Master ×1
UNL-191 · legend · calm/body
[Level 6][>] Your units have +1 Might. (While you have 6+ XP, get the effect.) [Level 11][>] Your units enter ready.
Payoff
Deck
- The legend IS a Master Yi legend, forced by 103.2.d.2: UNL-191 Wuju Master or UNL-231 Wuju Master, both Calm/Body. OGS-019 Wuju Bladesman - Starter is the third and is [BANNED 2v2:restricted].
Prerequisites
- IT IS THE ONLY MULTI-KILL IN THE FAMILY, WHICH IS THE WHOLE REASON IT IS A SEPARATE ENTRY. Every other [Action] removal that can empty a defending side takes exactly ONE unit: Rebuke and Wind and Ghosts bounce one, Blast of Power and Drag Under kill one, Smite and Disintegrate deal 3 to one. Alpha Strike splits a whole Might value across the garrison, so an 8 Might source clears four 2 Might defenders in one card — and 465.2.c.2's reminder is the measure: 'Lethal Damage is non-zero damage equaling or exceeding the Might of a Unit.'
- THE DAMAGE SOURCE DOES NOT HAVE TO BE THE ATTACKER, AND IT DOES NOT HAVE TO BE AT A BATTLEFIELD. The text is 'Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields' — the restriction is on the targets, not on the source. So a big body sitting at your base is the gun and a cheap unit is the one taking the Attacker designation, which is the opposite of every other line in this family, where the attacker has to be the payoff as well.
- USED INSIDE THE COMBAT WINDOW IT MAKES THE COMBAT BLOODLESS. 464.2.f.1 leaves the Combat Showdown Open and 464.2.g permits plays on the Chain; clear the garrison there and 465.1's 'If both Attacking and Defending units remain' is false, so no damage is assigned in either direction. 466.3.a gives you the combat and 466.5 with 466.5.d makes Control a Conquer. Your attacker survives whatever its Might, which is what lets a 2-Energy body take a battlefield defended by four.
- THE LEFTOVER MIGHT IS NOT WASTED — 'enemy units at battlefields' IS PLURAL. Damage beyond what the contested garrison needs can be split onto units at the OTHER Duel battlefield (485.4, 'Battlefield Count: 2'), which no other removal in the family can do while resolving a combat.
- THE XP IS A PURE FAUCET AND IT FEEDS THE LEGEND IT FORCES. 'For each unit this kills, do this: Gain 1 XP' — a four-body sweep is 4 XP. UNL-191's [Level 6] gives your units +1 Might and [Level 11] 'Your units enter ready', which removes 143.4's entering-exhausted tax on everything you play. 824.1.d makes a Level ability Inactive the moment you hold less than N XP and 730.2 makes spending XP your own reduction, so a line that only GAINS is safe; wuju-master-blood-rose-level is the entry that walks that threshold and this is a second, faster faucet for it (gardens-becoming-wuju-xp-faucet is the third).
- THREE COPIES SPEND THE WHOLE SIGNATURE BUDGET. 103.2.d.1 caps a deck at three Signature cards in total regardless of name, and 103.2.d.2 makes each carry the legend's champion tag — so three Alpha Strikes is the entire allowance and no other Signature card can ride along. 103.2.d.3 also keeps a Signature card out of the Champion Zone, so none of them can be the Chosen Champion.
- IT SCORES NOTHING BY ITSELF BEYOND THE CONQUER. The Conquer is a 469.1 Score capped by 470 at one per battlefield per turn, and nothing in the pool converts XP into points — the champion-progression lens settled that. This is removal and tempo, which is why the class is ENGINE.
- IT NEEDS A GARRISON TO EXIST. 461 stages a Combat only where units of two players meet, and 807.1.d with 383.4.e make an empty battlefield no attack; there the ordinary Non-Combat Showdown Conquer applies (316.8.b.1, 348.2.a.1) and Alpha Strike is simply not needed.
- A SPLIT IS N CHOICES, SO IT PAYS THE [DEFLECT] TAX ONCE PER BODY — AND THIS ENTRY IS PRICED WITHOUT IT (upgrade 2026-09-12, #187 batch 28). **355.14.a** — *"If a card specifies that an amount of damage may be split among some number of Units, then each Unit chosen is Targeted"* — with **355.14.d**, *"Each Target is valid, and contributes to Targeting Effects individually"*, cited once and zero against 355.14.h`s sixteen. Read with 809.1.c, which charges Power equal to the Deflect Value *"for each time they choose"*: **47 printings carry Deflect, and 187.7 gives it to a Bird token BY RULE**, so `UNL-044 Flurry of Feathers` — four Birds at [Reaction] speed — taxes an incoming split **four rainbow**. 355.14.c caps targets at the damage available and permits taking fewer, so the mitigation is to spread LESS: Deflect converts a split from a free spread into a rainbow per body. **It reaches the trigger and not only the spell** (809.1.c and 809.1.d both say *"spells and abilities"*), and batch 21`s asymmetry then bites: the tax is paid at step 404, where 404.2 lets you DECLINE — and declining removes the whole trigger, so against a Bird garrison it is pay-per-body or nothing.
Bodies no card supplies
Standard-move any unit into an enemy-garrisoned battlefield, paying its exhaust (144.2, 144.4)
Steps
- Standard-move any unit into an enemy-garrisoned battlefield, paying its exhaust (144.2, 144.4). It takes the Attacker designation and the Combat opens into its Showdown.
- Cast Alpha Strike (3 Energy + 1 Power) and choose your biggest friendly unit as the source — it may be standing at your base.
- Split its Might among the defending units, giving each at least its own Might so the damage is lethal (465.2.c.2's reminder). Spill the remainder onto enemy units at the other battlefield.
- Gain 1 XP for each unit killed.
- 465.1 finds no Defending units, so no damage is assigned and your attacker survives untouched.
- 466.3.a: you won the combat. 466.5 and 466.5.d establish Control as a Conquer — 1 point.
Per iteration
+1 Conquer point, the defending garrison removed, and +1 XP per unit killed, for 3 Energy + 1 Power
How it ends
engine — a whole garrison cleared by one card, a Conquer that costs your attacker nothing, and 1 XP per body killed; nothing here scores beyond the Conquer itself
Sources
Walked here, in this project
- Hand walk 2026-09-06 2026-09-06 record
- Hand walk 2026-09-06, issue #118 (docs/phase0/walks/2026-09-06-2v2-showdown-action-lens.md) — the 18-card '[Action] spell that removes a unit at a battlefield' family 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-engine-payoff-walk.md, section 19). UNL-192 Alpha Strike was in zero entries and is the only multi-target member of the #118 removal family; the walk that mapped that family recorded it as a shape and named no combo. Two facts a reader would otherwise have to re-derive are in the notables: the damage SOURCE has no location restriction (only the targets are 'at battlefields'), and the Signature tag forces the legend by 103.2.d.2 while three copies spend the whole 103.2.d.1 budget. Card text verbatim from data/corpus_flat.txt; 103.2.d.1/103.2.d.2/103.2.d.3, 143.4, 144.2, 144.4, 316.8.b.1, 348.2.a.1, 383.4.e, 461, 464.2.f.1/464.2.g, 465.1/465.2.c.2, 466.3.a, 466.5/466.5.d, 469.1, 470, 485.4, 730.2, 807.1.d and 824.1.d opened and read. Ban check: UNL-192 and UNL-191 carry no [BANNED marker; OGS-019, the third Master Yi legend, is restricted in 2v2 and is named in prerequisites rather than used. Trap check: no [Temporary]; no [Repeat]; no token; nothing recycled; no recall; the empty-battlefield trap is stated. XP is a faucet only, and 824.1.d plus 730.2 are cited because a line that SPENDS XP would switch the Level abilities off. Depends on no unruled reading.
Walked against Core Rules 2026-07-16