Combo · CHAIN · 8 points
Power Nexus, two Blue Sentinels and Renata, Mastermind across three Time Warps — the runes the chain stops needing pay the Nexus
Pieces
- Power Nexus ×1
SFD-214 · payoff
When you hold here, you may pay 4 Power of any domain to score 1 point.
- Blue Sentinel ×2
UNL-087 · engine · mind
[Shield 2] (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, [Add] 1 Power of any domain at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
- Renata Glasc, Mastermind ×1
SFD-088 · payoff · mind
1 Energy + 1 Mind Power: Draw 1. 4 Energy + 4 Mind Power, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.
- Time Warp ×3
OGN-122 · enabler · mind
Take a turn after this one. Banish this.
Payoff
Deck
- Any Mind legend — Blue Sentinel, Renata Glasc, Mastermind and Time Warp are mono-Mind and Power Nexus is colorless (103.1.b.1, 103.1.b.3).
Prerequisites
- CANDIDATE, NOT VERIFIED (#335, 2026-10-13). This reopens refusal B3 (docs/phase0/walks/2026-09-07-orphan-remainder.md §7 and its 2026-09-12 correction; docs/phase0/walks/2026-09-12-synthesised-lines.md §14, row B3). The ledger below was hand-walked against the card text and the Core Rules and then confirmed by an exhaustive search over every legal spend in every turn (scripts/b3-ledger-search.mjs); promotion to verified needs a second, independent walk.
- THE LEDGER, FROM EIGHT RUNES ON THE BOARD AT THE FIRST TURN'S AWAKEN (four in the Rune Deck). Every turn: Awaken readies runes and Renata (315.1.b), the Hold scores 1 (469.2, 471.1), the Channel Phase adds 2 ready runes (315.3.b, 430.2.a), and the six Sentinel rainbow land after 316.3 empties the pool (316.2, 316.4). T1: Hold (1); channel to 10; exhaust 10 for Energy and cast Time Warp with 4 of the rainbow. T2: Hold (2); channel to 12; Time Warp again. T3: Hold (3); pay one Nexus firing by recycling 4 runes as it finalizes (4) (383.3.b.1, 444.2.c, 164.2.b, 161.2.b); channel back to 10; Time Warp, the last copy. T4: Hold (5); pay two Nexus firings with 8 recycles (7); channel to 4; exhaust all 4 for Energy and pay Renata's four Mind Power from the rainbow (135.2.e.5.b): Score 1 (8). Renata's point is a 194.1.c Gain, so 471.1.a.1 exempts it from the Final Point rule, and 472 ends the game at the cleanup.
- WHY THE REFUSAL WAS WRONG TWICE. It priced Time Warp AND Renata on every turn (14 Energy + 8 Power) and never paid the Nexus. The 2026-09-12 correction fixed its rune ceiling and left that model alone, concluding the line was short by exactly 2 Energy. Inside that model the shortfall is real but it is not the whole story: with SFD-083 Hextech Anomaly converting the missing 2 Energy, the search still tops out at SEVEN, because the four to six recycles a turn that Renata's Power needs shrink the board faster than 315.3.b's two channels refill it (161.2.b). The line closes for a reason the refusal never priced: spend Renata ONCE, on the last turn, and pay the Nexus with runes the chain no longer needs, which happens on T3 and T4 only.
- SFD-083 HEXTECH ANOMALY LOWERS THE THRESHOLD FROM EIGHT RUNES TO SIX, AND IT IS NOT IN uses BECAUSE THE LINE REACHES 8 WITHOUT IT. ':rb_exhaust:: [Reaction] — Pay any amount of :rb_rune_rainbow: to [Add] that much Energy.' Gear enter play Ready (149.1) and 315.1.b readies it every turn. From six runes: T1 channels to 8 and Anomaly turns 2 of the six rainbow into the 2 Energy Time Warp lacks, leaving exactly 4 rainbow for its Power; T2 and T3 cast Time Warp from 10 and 12 runes; T4 pays all three Nexus firings with 12 recycles (4 + 3 = 7), channels 2, and Anomaly turns 2 rainbow into the 2 Energy that, with the 2 channelled runes, pays Renata (8). It costs E3 + 1 Mind on an earlier turn. Two runes of threshold is the whole of what it buys, and the same search finds that with Anomaly TWO Time Warps reach 8 only from a full twelve-rune board.
- RENATA IS THE EIGHTH POINT AND ONLY THE EIGHTH. Without her, Power Nexus + two Blue Sentinels + three Time Warps reach 8 from a TEN-rune board on rune recycles alone (the same search), so what Renata buys is two runes of threshold, and four with Anomaly. That bare three-Warp line was not in this catalogue when this entry was written — refusal R1 in docs/phase0/walks/2026-09-06-engine-payoff-walk.md §1.1 and the second notable of power-nexus-atlas-sentinel-time-warp price only ONE Time Warp, where it does reach only 5. [2026-10-13, #338: it is now power-nexus-sentinel-three-time-warps.]
- WHEN IT FIRES, BY HAND, AND IT IS WHERE HEXTECH ANOMALY EARNS ITS SLOT (perfect draws and a passive opponent, the clock's own conventions). Runes on the board at turn t's Awaken are 2(t-1) on the play and 2(t-1)+1 on the draw (315.3.b, 485.7), less every rune recycled to pay a Power cost (161.2.b). ON THE PLAY: T2 Sentinel to base (E4, recycle 1); T3 move it onto the empty Nexus to take control (144.2, 190.3.a.1, 190.4) and play the second Sentinel straight onto it (355.2.a; E4, recycle 1); T4 Hold, then with 6 Energy and the six rainbow play Anomaly (E3 + 1 rainbow), exhaust it to turn 2 rainbow into 2 Energy, and play Renata onto the Nexus (E5). T5 starts with 2(4) - 2 = SIX runes, which is the Anomaly threshold, so the chain runs on T5. Without Anomaly it needs eight, which the play reaches only at T6, because the first Sentinel's Power has no source but a recycle. ON THE DRAW both versions start at T5: T2 Sentinel (recycle 1), T3 move it in and play Renata onto the Nexus, T4 Hold with one Sentinel (two rainbow) pays the second Sentinel's and Anomaly's Power, and T5 starts with eight runes. So Anomaly buys one turn on the play and nothing on the draw, against a do-nothing Hold baseline of T6 in this identity. `npm run adversarial -- --turns` prints this row at T11; that clock charges all three Time Warps (30 Energy) to the rune curve before the chain and prices no Add, so it never sees the six rainbow or that each Warp is cast in its own turn from a board that has refilled.
- IT STANDS ON R1 = A. With two Sentinels the Nexus fires three times and the Sentinels add six rainbow, not two (RiftJudge Q10155, cited on every Sentinel entry). Priced under the other reading, one firing and two rainbow a turn, neither this line nor the Anomaly version reaches 8 from any board.
- WHAT IT ASSUMES. Power Nexus is the battlefield in play (1 of 3 at random in a Duel: 485.4, 485.4.a, 485.5), already under your control with both Sentinels and Renata standing on it when the first turn's Beginning Phase Holds it — which means it survived the opponent's turn before. Renata's 'Use my abilities only while I'm at a battlefield' is satisfied by standing there (377.2.b). All three Time Warps must be in hand by the turn each is cast; the extra turns' Draw Phases (315.4.b) help, and the Main Deck must not be empty at any of them (431). The opponent takes no turn inside the window (737), but can still act at Reaction speed inside yours.
- A SPELL PAYOFF IS ANSWERED IN A WINDOW THE RULES CREATE FOR IT. 359.3.c: "Other players have an opportunity to play Reactions before the resolution of spells." Each Time Warp is E10 + 4 Power spent before a counter resolves, and 425.1.c refunds nothing. The pool's spell counters that reach Time Warp are named on time-warp-hold-burst.
- IT IS CHAIN, NOT BURST. Eight points arrive as eight separate Gains across four consecutive turns of one player (four Holds, three Nexus firings, one Renata activation) with no opponent turn between them (735, 737).
Steps
- Have Power Nexus under Control with two Blue Sentinels and Renata Glasc, Mastermind on it, eight runes on the board, and three Time Warps in hand.
- Turn 1: Hold (1). Channel to ten runes. Main Phase: exhaust ten for Energy and cast Time Warp, paying its Power from the Sentinels' six rainbow.
- Turn 2 (Additional Turn): Hold (2). Channel to twelve. Cast the second Time Warp the same way.
- Turn 3: Hold (3), and recycle four runes to pay one Nexus firing as it finalizes (4). Channel back to ten. Cast the third Time Warp.
- Turn 4: Hold (5), and recycle eight runes for two more Nexus firings (7). Channel to four. Exhaust all four for Energy, pay Renata's four Mind Power from the rainbow, exhaust her: Score 1 (8).
Per iteration
+1 point a turn from the Hold on every turn, +3 from the Nexus on the last two turns, +1 from Renata on the last turn; each Time Warp is paid from that turn's runes and four of the Sentinels' six rainbow
How it ends
8 points across four consecutive turns of one player — the casting turn and three Additional Turns — from eight runes on the board, or from six with Hextech Anomaly
Sources
Published elsewhere
- RiftJudge Q10155 — Blue Sentinel multiplies its own hold trigger (fan judge database, not official) 2026-05-08
Walked here, in this project
- Hand walk 2026-10-13 2026-10-13 record
- Issue #335 — reopen refusal B3 (Sentinel Renata x Time Warp) and walk it with SFD-083 Hextech Anomaly 2026-10-13
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
CANDIDATE 2026-10-13 (#335), walked in docs/phase0/walks/2026-10-13-b3-renata-time-warp-anomaly.md and confirmed by scripts/b3-ledger-search.mjs, whose R1 control reproduces the hand result 5 for the one-Warp bare line before it prints anything else. Card text verbatim from data/corpus_flat.txt; 103.2.b, 135.2.e.5.a, 135.2.e.5.b, 149.1, 161.2.a, 161.2.b, 164.2.a, 164.2.b, 167, 194.1.c, 315.1.b, 315.3.b, 316.2/316.3/316.4, 359.3.c, 383.3.b.1, 430.2.a, 444.2.c, 469.2, 471.1, 471.1.a.1, 472, 735, 737 opened and read. Ban check: none of SFD-214, UNL-087, SFD-088, OGN-122 or SFD-083 is banned, restricted or Signature. Trap check: no attack; no [Temporary]; no token; no recall; no Energy made before 316.3's sweep is ever spent; every point is a Hold or an ability Gain, so 470's per-battlefield cap touches only the Hold. Depends on R1 = A and R2 = A.
Walked against Core Rules 2026-07-16