RIFTCOMBO

Combo · ENGINE

Tideturner is Riot's own worked example for the 811.1.d.2 escape — a free swap across the board, and Blade Dancer readies what it moved

2 cards · calm + chaos · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Run Blade Dancer as the legend. Hide Tideturner at a battlefield you control for 1 rainbow (811.1.b).
  2. On your own turn, play Tideturner from face down for 0 Energy.
  3. Its play effect chooses a unit you control at another location — unconfined, per 811.1.d.2's own worked example — and swaps the two.
  4. Blade Dancer's trigger fires on that choice: exhaust her and pay 1 rainbow to finalize it (204.3.a, 383.3.b.1).
  5. Ready the swapped unit. It is now at its new location with its exhaust available for a Standard Move (144.2) or an exhaust-cost ability.
  6. If you conquer this turn, pay 1 Energy to ready Blade Dancer and do it again on the next choose.

Per iteration

-1 rainbow, two units relocated with nothing exhausted, one of them readied

How it ends

engine — one free board-wide swap and one ready per choose, up to three times a turn (Awakening plus two conquers, 470 + 485.4); nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUTHORED 2026-09-07, issue #169, second pass over matrix row 12 (trigger card SFD-195 Blade Dancer, 9 partners, 3 entries before this walk). Card text verbatim from data/corpus_flat.txt; 144.1.b, 144.2, 190.3.a.1, 204.3.a, 323.6, 381, 383.3.b.1, 420.3.a, 464.2.c.1, 470, 485.4, 810.1.c.3, 811.1.b, 811.1.d.2 opened in the Core Rules file. Both cards legal in both formats; neither is a Signature card. Card set SFD-195 + OGN-199 is not an existing uses[] set. No unruled reading. Five of Blade Dancer's nine matrix partners are false positives and are refused in the walk document, not here: UNL-139 Bone Skewer and VEN-104 / VEN-114 choose a card in a hand or a trash rather than a friendly unit on the board, and VEN-106 Wind and Ghosts removes the chosen unit before the ready could land.

Walked against Core Rules 2026-07-16

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