RIFTCOMBO

Combo · BURST · 8 points

Trinity Force attached for nothing, and carried off the Sentinels

8 cards · mind + body · verified

Pieces

Payoff

Score arbitrary pointsBurst of points in one scoring event

Deck

Prerequisites

Steps

  1. Establish Control of a battlefield and keep it: 469.2 makes a Hold the maintenance of Control you have not yet Scored this turn.
  2. Play the two Blue Sentinels there (E4 + 1 Mind Power each).
  3. Play each Veteran Poro (E2) to that battlefield with a Trinity Force already on the board. Its [Weaponmaster] trigger attaches one for a rainbow less than the one-rune [Equip] cost — nothing.
  4. Three Veteran Poro carry the three Trinity Forces, and none of them is a Sentinel. 718.3 appends 'When I hold, score 1 point' to each carrier as a Hold Ability of a Unit (383.4.d.2.a).
  5. Beginning Phase, Scoring Step (315.2.b.2): you Hold. That is the Score, 1 point, capped by 470.
  6. Each Trinity Force's hold effect goes on the Chain and the two Sentinels make every hold effect fire 1 + 2 = 3 times: nine ability Gains (194.1.c, R2 = A, uncapped by 470).
  7. Ten points in one Hold, off five bodies and no [Equip] Power at all.

How it ends

burst of ten points in one Hold — one Score and nine ability Gains — for 26 Energy and 2 Power, with the three Trinity Forces carried off the Sentinels so no single removal takes T and K together

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-finisher-feeders.md §13c), issue #161. REPLACES lucian-weaponmaster-trinity-sentinel-hold, which this session wrote earlier the same night, and the replacement corrects TWO errors of its own making rather than merely swapping a card. (1) The carrier: SFD-099 / UNL-223 Veteran Poro is Body, E2, plain [Weaponmaster], and a sweep of all 935 base codes makes it the cheapest such body in the pool — three are E6 against Lucian's E9 in the same identity for the same three free attaches, so the board is 26 Energy and 2 Power instead of 29 and 2. (2) The robustness claim: the old entry said 'eight bodies' and priced clearing the board at 22 damage. Both are wrong. There are FIVE bodies (Trinity Force is gear), and the burst does not have to be cleared at all — any single loss takes T x (1 + K) from 9 to 6 and the total from 10 to 7. What the spread genuinely buys is that no single removal can take a Trinity Force and a Sentinel together, which is exactly what happens to blue-sentinel-trinity-force-hold when the Sentinel carrying two of them dies (total 3). The version that survives a loss is K=3, and the entry says so. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.2, 103.2.b, 136.2.b, 136.2.d, 194.1.c, 383.4.d.2.a, 465.2.c.3, 466.5.d, 469.2, 470, 718.3, 718.4, 818.1, 818.1.b. Stands on R1 = A with stacking and R2 = A. Formula checked against its own declared quantities: 1 + 3 x (1 + 2) = 10. Trap check: a Hold needs no Attacker designation, so 807.1.d / 383.4.e / 461 cannot bite; no [Repeat]; no [Temporary]; no token; no recall, and [Shield 2] is a Might bonus while defending rather than a would-die replacement, so 808.1.d.1 does not bite; nothing is added in Awaken, so 167 does not bite.

Walked against Core Rules 2026-07-16

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