RIFTCOMBO

Combo · ENGINE

Jae Medarda × Ki Barrier — the spell that saves him replaces itself

2 cards · chaos + order · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Play Jae Medarda (5 Energy + 2 Chaos Power) to a battlefield, and hold Ki Barrier with 2 Energy and 1 Order Power available.
  2. When something threatens him — a removal spell, or the combat damage step of an attack — cast Ki Barrier as a [Reaction] (813.1.c.1), choosing Jae.
  3. The choose resolves his trigger first: draw 1. The spell has replaced itself.
  4. Ki Barrier's effect prevents the next 7 damage to him this turn. 437.4 means that damage is 'not considered to have been dealt to it at all' — nothing is marked and no kill happens.
  5. 437.5 still lets an attacker assign more than 7 in combat, so count their summed Might (465.2.c) before relying on it.

Per iteration

+1 card and a 7-damage prevention per Ki Barrier, three times a game

How it ends

engine — protection that costs no cards; it scores nothing by itself

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Card text verbatim from data/corpus_flat.txt; 103.2.b, 437.4, 437.5, 465.2.c, 702.2.a and 813.1.c.1 opened in the Core Rules file. Both cards checked against data/legality.json by base code: legal in both formats. No unruled reading. The fourth notable records a false-positive class the matrix cannot see: Jae's clause says 'with a SPELL', so the units and gear among his nineteen candidates never trigger him, unlike the other two choose-friendly triggers in this slice.

Walked against Core Rules 2026-07-16

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