RIFTCOMBO

Combo · ENGINE

Two Calm cards on the same battlefield want opposite garrisons - one pays for ALONE and the other for exactly one companion

6 cards · calm · verified

Pieces

Payoff

Combat Might

Deck

Run play

Prerequisites

Bodies no card supplies

For a deck that keeps ONE body per battlefield, run En Garde: +2 Might for 1 Energy at [Reaction] speed, bought after the attack is declared (813.1.c.1)

Steps

  1. Decide the garrison size first: these two cards are the decision, not a combination.
  2. For a deck that keeps ONE body per battlefield, run En Garde: +2 Might for 1 Energy at [Reaction] speed, bought after the attack is declared (813.1.c.1). CORRECTED 2026-10-23 (#439, from the run play docs/plays/2026-10-23-en-garde-wants-a-lone-body-they-attack-the-hammer-a-pair-they-leave-alone-and-both-end-where-a-plain-two-drop-does.md): bought after the attack is declared, but not after the count is final: the attacker can still answer it in the same showdown (the AND EN GARDE IS [REACTION] notable).
  3. For a deck that keeps TWO, run Hand Hammer: [Equip] for one Calm Power, +1 from its Might Bonus (434.1.d) and +2 more while exactly one other unit of yours is there. CORRECTED 2026-10-23 (#439, from the run play docs/plays/2026-10-23-en-garde-wants-a-lone-body-they-attack-the-hammer-a-pair-they-leave-alone-and-both-end-where-a-plain-two-drop-does.md): the Hammer is played first for E2, and the [Equip] is then one Calm Power, which is a rune recycled (164.2.b: "Recycle this: [Reaction] — Add [C]."; 164.2.b.1: "The Power added this way corresponds to the Domain of the Rune that is being Recycled."). If the carrier leaves the board, the Hammer detaches and stays (719.5: "When a Top-Most Card changes zones from a board zone to a non-board zone, all Attached cards Detach from it, remaining in their current zones."), and at a battlefield it goes back to base (435.4.a: "If the Detached card was a Gear and this causes it to become present at a Battlefield, it will be Recalled during the next Cleanup."). Attaching it again is another [Equip] and another recycled Calm rune.
  4. The Hammer's condition is continuous, so it can switch on mid-combat as bodies die - 465.2.c reads Might at assignment. CORRECTED 2026-10-23 (#439, from the run play docs/plays/2026-10-23-en-garde-wants-a-lone-body-they-attack-the-hammer-a-pair-they-leave-alone-and-both-end-where-a-plain-two-drop-does.md): and off: a one-body answer to the companion in the showdown switches it off, and a body killed by the combat's own damage dies after all damage is assigned (465.2.c.1.a, 143.2.a), so it never switches the clause on for that combat.
  5. Do not expect either to pay on a garrison of three: 740.2.a's 'alone' is one and the Hammer's clause is exactly two.

Per iteration

+2 Might for 1 Energy on a lone body, or +3 on a carrier standing with exactly one companion - never both

How it ends

engine only - three of each by 103.2.b, and each is dead on the board size the other wants; nothing here scores CORRECTED 2026-10-23 (#439, from the run play docs/plays/2026-10-23-en-garde-wants-a-lone-body-they-attack-the-hammer-a-pair-they-leave-alone-and-both-end-where-a-plain-two-drop-does.md): true of the cards. Walked going first against a Fury/Chaos Draven deck, the En Garde list, the Hammer list and a plain two-drop in the same slot all stood 2 to 2 after their T3; the Hammer was seen and avoided, and En Garde moved a point only against an attack made before the pump.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #188). The first entry to use OGN-046 En Garde or VEN-027 Hand Hammer. Card text verbatim from data/corpus_flat.txt. Citations opened and quoted: 053.1, 103.1.b.3, 103.2.b, 136.2.b, 136.2.c, 136.2.d, 434.1.d, 464.2.c.3, 465.2.c, 469, 702.3, 703, 740.2.a, 807.1.d, 813.1.c.1. The entry is deliberately a FORK rather than a combination - the two cards want garrisons of one and of two respectively - because pairing them as if they stacked would be inventing an interaction. Companion to wielder-of-water-mask-foresight-alone from batch 4, which walks the 'alone' half. Ban check: neither card is banned or restricted; neither is a Signature card. No unruled reading. REVISED 2026-10-23 (#439, from the run play docs/plays/2026-10-23-en-garde-wants-a-lone-body-they-attack-the-hammer-a-pair-they-leave-alone-and-both-end-where-a-plain-two-drop-does.md): its Leads applied as dated notes on the [REACTION] and continuous-condition notables, steps 2 to 4 and terminatesIn, plus two ADDED notables (the Hammer is seen; the answers). The 740.2.a notable was checked against En Garde's printed "if it is the only unit you control there" and stands unedited: a combat happens only at a battlefield, so the Hammer's "at a battlefield" never makes the two clauses differ in a fight. Citations added: 143.2.a, 151.2, 164.2.b, 164.2.b.1, 313.1, 359.3.e.5, 435.4.a, 464.2.d, 465.2, 465.2.c.1.a, 719.5, 806.1.b. Still depends on no unruled reading.

Walked against Core Rules 2026-07-16

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