RIFTCOMBO

Combo · ENGINE

World Atlas pushes a 3 Might unit over the Mighty line, and Fiora, Worthy readies it for a rainbow

2 cards · mind + order · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Fiora, Worthy on the board. A friendly unit of 3 or 4 Might at a battlefield.
  2. Attach World Atlas to it for 1 Mind Power: the Might Bonus (434.1.d) takes it to 5 or more.
  3. 'Becomes Mighty' fires (709). Pay 1 Order Power to Fiora's trigger: ready that unit.
  4. It can now move, conquer or fight again this turn.
  5. On any turn it holds, the Atlas plays two Gold gear tokens exhausted, which are next turn's Power.

Per iteration

one extra ready per Mighty crossing for 1 Order Power, plus two Gold tokens per Hold

How it ends

engine only - one ready per attachment of the Atlas, and two Gold a turn while it holds

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3. The source states the interaction precisely, down to the 3 + 2 = 5. The walk's addition is 709's worked example, which says in as many words that a unit already at 5 does NOT become Mighty when it grows - so the Atlas is only a Fiora trigger while it is going onto a body below the line, and a player who attaches it to their biggest unit gets the Gold and nothing else. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation; no [Repeat]; no [Temporary]; the Gold tokens enter exhausted, which R25 = A only overrides under Renata Glasc, Industrialist; no recall; 434.1.f governs re-attachment. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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