Combo · ENGINE
World Atlas pushes a 3 Might unit over the Mighty line, and Fiora, Worthy readies it for a rainbow
Pieces
- World Atlas ×1
SFD-086 · engine · mind
[Equip] 1 Mind Power (1 Mind Power: Attach this to a unit you control.)
When I hold, play two Gold gear tokens exhausted.
- Fiora, Worthy ×1
SFD-180 · payoff · order
When a unit you control becomes [Mighty], you may pay 1 Order Power to ready it. (A unit is Mighty while it has 5+ Might.)
Payoff
Deck
- Legend domains are Mind and Order; the source builds it under Renata Glasc.
Prerequisites
- 709 IS THE RULE AND IT IS AN EVENT, NOT A STATE. 'A Unit "becomes Mighty" at the moment its Might changes from being less than 5 to being 5 or greater' - so the Atlas has to be attached to a unit BELOW 5, and 3 + 2 = 5 is the crossing. Attaching it to a 4 Might unit is 6 and also crosses; attaching it to a 5 Might unit does nothing, and the rule prints that exact example.
- THE READY IS THE PAYOFF, WHICH MEANS THE UNIT GETS TO ACT TWICE. It is a 'you may pay 1 Order Power' on a trigger, so it costs a rainbow of Order per crossing and nothing else - no exhaust of Fiora, which is what separates this from the readying abilities that cap at once a turn.
- THE ATLAS IS REUSABLE ON A JAX-STYLE BOARD but on its own it crosses once: 434.1.f detaches it when it is attached elsewhere, and re-attaching it to another sub-5 unit is another crossing. Every re-attachment costs its [Equip] of 1 Mind Power unless something else moves it.
- THE HOLD HALF IS FREE MONEY AND IT IS WHY THE GEAR IS PLAYED AT ALL: two Gold gear tokens per Hold, exhausted - so next turn's Power, unless Renata Glasc, Industrialist is out, in which case they enter ready (R25 = A).
- The catalogue already has world-atlas-sentinel-gold on the Gold half of this gear; this entry is about the Might Bonus half, and they share no second card.
- Fiora, Worthy is the same card as in five existing entries; what is new is causing the crossing with a gear rather than with a buff spell.
Steps
- Fiora, Worthy on the board. A friendly unit of 3 or 4 Might at a battlefield.
- Attach World Atlas to it for 1 Mind Power: the Might Bonus (434.1.d) takes it to 5 or more.
- 'Becomes Mighty' fires (709). Pay 1 Order Power to Fiora's trigger: ready that unit.
- It can now move, conquer or fight again this turn.
- On any turn it holds, the Atlas plays two Gold gear tokens exhausted, which are next turn's Power.
Per iteration
one extra ready per Mighty crossing for 1 Order Power, plus two Gold tokens per Hold
How it ends
engine only - one ready per attachment of the Atlas, and two Gold a turn while it holds
Sources
Published elsewhere
- YouTube — GG Haven, "PAY TO WIN??! | Renata Glasc Beginners Guide" 2026-01-09
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Minería por leyenda — issue #62 (GitHub) 2026-09-06
Walked here, in this project
- Hand walk 2026-09-06 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3. The source states the interaction precisely, down to the 3 + 2 = 5. The walk's addition is 709's worked example, which says in as many words that a unit already at 5 does NOT become Mighty when it grows - so the Atlas is only a Fiora trigger while it is going onto a body below the line, and a player who attaches it to their biggest unit gets the Gold and nothing else. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation; no [Repeat]; no [Temporary]; the Gold tokens enter exhausted, which R25 = A only overrides under Renata Glasc, Industrialist; no recall; 434.1.f governs re-attachment. Depends on no unruled reading.
Walked against Core Rules 2026-07-16