RIFTCOMBO

Combo · ALT WIN

Desert's Call recycled by Vi, drawn back by the Stellacorn — unbounded Sand Soldiers onto the Plaza

9 cards · fury + calm · verified

Pieces

Payoff

Win the gameInfinite EnergyInfinite Power

Deck

Prerequisites

Steps

  1. Run reveler-svellsongur-jhin-infinite-power first: Back Off from hand, the two Revelers alternating into the opponent's battlefield, Jhin on the spare ready. Take the Plaza with a body and leave it there.
  2. Bank 4 Energy from four Jhin moves.
  3. Play Desert's Call for 2 Energy and pay its [Repeat] for 2 more (820.1.d.1): two 2 Might Sand Soldier tokens, played straight to the Plaza (355.2.a). The spell resolves to the trash.
  4. Activate Vi: 'Recycle 1 from your trash' — choose Desert's Call (416.6) and it goes to the bottom of the Main Deck (416.1.a). Her cost carries no exhaust, so it is repeatable (377, 378).
  5. Spend ONE spare ready on the Stellacorn Herder and Standard Move it once: draw 1, which is Desert's Call. The Main Deck is empty again and nothing burns out.
  6. Repeat. Every pass is +2 Sand Soldiers on the Plaza for 0 net cards.
  7. Stop when the Plaza holds well past 7. Survive the opponent's turn; at your Beginning Phase the Plaza's hold trigger finds 7+ units there and you win the game (195).

Per iteration

+2 Sand Soldiers on the Plaza per pass; 4 Energy in, 1 card recycled and 1 card drawn, net 0 cards

How it ends

win the game at the next Hold

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-combat-loop.md), issue #62 section 1.3, the tail. WHAT IS THE SOURCE'S AND WHAT IS THE WALK'S, stated plainly: the source builds the token engine on camera and ends at 'infinite Sand Soldiers, infinite power, infinite energy' - it never names a win condition, and it closes with 'I think the combo is not consistent enough right now'. THE GRAND PLAZA FINISH IS THIS WALK'S, and it rests on a rule the source never uses: 355.2.a lets a token with no printed destination be played to a battlefield its controller controls, so the Sand Soldiers are born ON the Plaza and the token bottleneck #48 measured - one Standard Move per body - never arises. THE RECYCLE TARGET IS SAFE FOR A REASON THE SOURCE GUESSES AT AND THE RULES SETTLE: 186 and 186.1 make a token cease to exist the moment it enters any Non-Board Zone, so no Sand Soldier ever reaches the trash and Vi's 'Recycle 1 from your trash' can only ever find real cards; 416.6 then gives the choice to the player, so the trash need not hold Desert's Call alone as the source believes. Its 820.1.c.3 reasoning is right and worth keeping: infinite Energy does NOT let you repeat Desert's Call more than once per cast, which is exactly why the recycle-and-draw cycle is needed at all. Card text verbatim from data/corpus_flat.txt. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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