Combo · ENGINE
Minotaur Reckoner freezes every unit at its battlefield — and the combat recall still works, because 455 says a Recall is not a Move
Pieces
- Minotaur Reckoner ×1
SFD-014 · engine · fury
Units can't move to base.
- Rengar, Unseen ×1
UNL-024 · payoff · fury
[Accelerate] (You may pay 1 Energy + 1 Fury Power as an additional cost to have me enter ready.) [Assault 2] (+2 Might while I'm an attacker.) [Deflect] (Opponents must pay 1 Power of any domain to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)
Payoff
Deck
- Any legend with Fury among its two domains (103.1.b.3) — 16 names: Daughter of the Void (OGN-247), Relentless Storm (OGN-249), Loose Cannon (OGN-251), Hand of Noxus (OGN-253), Dark Child - Starter (OGS-017), Mechanized Menace (SFD-181), Purifier (SFD-183), Glorious Executioner (SFD-185), Void Burrower (SFD-187), Virtuoso (UNL-181), Pridestalker (UNL-183), Bloodharbor Ripper (UNL-185), Piltover Enforcer (UNL-187), Rogue Assassin (VEN-139), Butcher of the Sands (VEN-141), Master of Shadows (VEN-143).
- Keep the Reckoner at your BASE. He is a unit too: walk him to a battlefield and he can never come home.
Prerequisites
- 144.4 IS WHY THIS IS A BOARD LOCK AND NOT A MINOR TAX. The Standard Move is base to battlefield or battlefield to base; battlefield to battlefield needs [Ganking], and 810.1.c.3 says [Ganking] 'does not give additional abilities or activations of Movement, only new options for the Standard Move'. Remove the base as a destination and a unit standing at a battlefield WITHOUT [Ganking] can never move again by the Standard Move at all. It is not a delay; it is a permanent freeze, on both sides of the table.
- AND IT STOPS EVERY ROUTE HOME EXCEPT ONE. 420.1 defines Moving as "the act of a Game Object moving between two Locations on The Board" and 420.2.b makes the Standard Move merely one thing that "may ALSO cause Movement", while 449 has spells and abilities cause Moves too — so an EFFECT move to base is still a move, and 054.1 ("Cards that forbid actions or effects, as a broad method of determination, supersede cards that allow or permit that same action or effect") makes the Reckoner beat every card that offers one. `OGS-011 Flash` ("Move up to 2 friendly units to base") and `OGN-191 Maddened Marauder` ("move a unit from a battlefield to its base") are both switched off, for whoever holds them. That is what kills the evacuation family: 323.6 opens a battlefield when its garrison leaves, and with the Reckoner out there is no legal way for a garrison to leave for base.
- THE ONE THING IT DOES NOT STOP IS THE COMBAT CLEANUP, AND THE RULE IS EXPLICIT. 466.1.a.2 inserts 'Recall Attackers present at the Battlefield if Defenders are still present', and 455 defines a Recall as 'when a Permanent is relocated from anywhere to its Base without it being a Move'. A prohibition on moving therefore never touches it: a failed attack still sends your attackers home. Read the two together before assuming the Reckoner strands your own attackers.
- [Ganking] IS THE KEY AND IT IS SCARCE, WHICH IS WHY THE PARTNER IS A BODY AND NOT A SPELL. Rengar, Unseen prints it, so he moves battlefield to battlefield under the lock while everything else of yours is stuck where it stands. He also carries [Accelerate] (805, 143.4.a), so he can land ready and move the same turn, and [Deflect], so the obvious answer — removing your one mobile body — costs the opponent an extra rainbow (809.1.c, 809.1.d).
- The Reckoner is symmetric and the deck is built around that asymmetry: you bring mobility, they do not. Against a deck that already runs [Ganking] the card is close to blank, which is the honest weakness.
- 144.1.b still applies on top: no Standard Move in a Closed State, so even Rengar's [Ganking] is a Main Phase option.
Steps
- Play Minotaur Reckoner (5 Energy) and leave him at your base — moving him out is one-way.
- From this point 144.4 leaves only battlefield-to-battlefield movement, which 810.1.c.3 gates behind [Ganking].
- Play Rengar, Unseen (4 Energy + 1 Fury Power), optionally paying [Accelerate]'s 1 Energy + 1 Fury so he enters ready.
- Move Rengar between battlefields at will in your Main Phase; every enemy body without [Ganking] is fixed where it stands.
- If an attack of yours fails, 466.1.a.2 recalls your attackers anyway — 455 makes that a Recall, not a Move, so the Reckoner does not strand them.
How it ends
engine — a permanent one-sided freeze on repositioning for as long as the Reckoner lives; nothing here scores
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
Walked here, in this project
- Hand walk 2026-09-07, issue #173 — the uncatalogued Fury / Body / Chaos cards 2026-09-07 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
AUTHORED 2026-09-07, issue #173, from the uncatalogued Fury population. SFD-014 Minotaur Reckoner and UNL-024 Rengar, Unseen were both in ZERO entries. Card text verbatim from data/corpus_flat.txt; 103.1.b.3, 143.4.a, 144.1.b, 144.4, 323.6, 455, 466.1.a.2, 809.1.c, 809.1.d, 810.1.c.3 opened in the Core Rules file. Both cards legal in both formats; neither is Signature. No existing entry uses either card. No unruled reading. The second notable was corrected during the walk: the first draft said an EFFECT move to base still worked, and 420.1 with 420.2.b, 449 and 054.1 say it does not — only a Recall escapes, because 455 excludes itself from being a Move by name. The uniqueness claim was swept by grep over the whole corpus ('move to base': two rows) rather than asserted, and the third notable is the correction a reader needs: the lock reads as though it strands your own attackers and 455 says it does not.
Walked against Core Rules 2026-07-16