RIFTCOMBO

Combo · ENGINE

The Rift Herald's Deathknell twice: two units out of hand for their Power cost only

2 cards · order · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Karthus, Eternal on the board; Rift Herald played and moved to a battlefield, which digs three deep for a unit.
  2. Let the Herald die.
  3. Its [Deathknell] plays a unit from your hand to your base ignoring its Energy cost; you pay only its Power cost.
  4. Karthus triggers it an additional time: a second unit out of hand, same terms.
  5. Both arrive exhausted at your base and walk out next turn.

Per iteration

+2 units from hand for their Power cost only, per Rift Herald death

How it ends

engine only - two free bodies per Herald, once each time it dies

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3. UNL-179 Rift Herald appeared in no entry before this. One precision the walk adds over the source, which says 'ignoring its cost': the card says 'ignoring its ENERGY cost' and its own reminder text says 'You must still pay its Power cost'. Two 8-Energy units for two Power is still the largest Deathknell payload in the pool, so the correction costs the line nothing and keeps the entry honest. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation; no [Repeat]; no [Temporary]; no token; no recall; the dig is a look-and-reveal, which 431.1.c exempts from Burn Out. Depends on R1 (ruled A).

Walked against Core Rules 2026-07-16

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