RIFTCOMBO

Combo · ALT WIN

The Grand Plaza under the loop — seven ready Recruits, then Time Warp

4 cards · order + mind · verified

Pieces

Payoff

Win the game

Deck

Prerequisites

Steps

  1. Run the loop, pointing each pass's Shadow's Call at Ekko and resolving it before Sacrifice, so no Recruit is ever marked [Temporary]. Each pass is +1 clean Recruit, and Industrialist makes them enter ready (143.4.a).
  2. Loop to seven or more Recruits, then Standard-Move them all to the Grand Plaza as ONE action (144.3) so the showdown stages once instead of after each body.
  3. Win the showdown and establish Control. That is a Conquer (469.1), not a Hold - which is why the Plaza has not paid yet.
  4. Cast Time Warp (10 Energy, 4 Power; the Power comes from the infinite-Power line). Without the extra turn the opponent gets a whole turn to clear the battlefield before your next Beginning Phase. CORRECTED 2026-10-27 (#503): clearing is more than that turn would need; one kill of seven 1-Might Recruits leaves six (465.2.c, 465.2.c.3, 187.1), 1 damage.
  5. Extra turn, Scoring Step of the Beginning Phase (315.2.b.2): you hold the Plaza with 7+ units, so you win (195, 196). That is two steps before the Draw Phase (315.4), so no card need be left in the deck.

How it ends

win the game

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Frame hand-walked 2026-09-04 (docs/phase0/walks/2026-09-04-divide-and-plaza.md). 195, 143.4.a, 315.2.b.2 vs 315.4, 469.1/469.2/470, 144.3 and 186.1 all check out. The previous REFUTE worry about leaving a card for the extra Draw Phase is void: the win resolves at the Scoring Step, two steps earlier. The real obstacle was that the loop's Shadow's Call marks a friendly unit [Temporary] every pass, which would hold the surviving body count constant - solved by resolving Shadow's Call on Ekko before Sacrifice kills him, so the mark is discarded with the unit. Depends on R25 = A (ruled) and on no unruled reading.

Walked against Core Rules 2026-07-16

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