RIFTCOMBO

Combo · ENGINE

383.3.a.3: a "you may" later in a trigger's effect is decided ON RESOLUTION and the ability is always finalized - so Ornn looks at four cards before choosing, and a leading "you may" never does

6 cards · calm · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Play SFD-058 Ornn, Blacksmith (5 Energy + 1 Power) to a battlefield you control. His play trigger fires: look at the top 4 cards of your Main Deck.
  2. 383.3.a.3 puts the decision at RESOLUTION, after you have seen all four - reveal a gear from among them and draw it, or decline. The ability was finalized either way.
  3. Recycle the rest; 416.5 puts them on the bottom in random order, so nothing is set up for later.
  4. Attach SFD-033 Doran's Shield to Ornn for one Calm rune: +1 Might Bonus (137.3, 477.3.d) and [Tank], so 815.1.c.2 makes every other friendly body an invalid combat-damage assignment until he has lethal.
  5. At each of your Beginning Phases, 315.2.b.2 Holds every battlefield you control and Ornn's Hold trigger digs four again - a fresh decision each time, and 431.1.c keeps the look and the recycle free of any Burn Out.
  6. Three copies of each (103.2.b). Compare against any trigger whose 'you may' opens its effect - 383.3.a makes that one a blind commitment at finalization, and 383.3.a.2 treats a decline as never having triggered.

Per iteration

one card of your choice out of the top four, every Beginning Phase Ornn survives a battlefield you hold, decided after you have looked

How it ends

engine only - nothing here scores. One dig per Ornn per Hold, three copies (103.2.b), and 416.5 makes the recycle random so it never compounds

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #187, sub-rule lane 100-499). 383.3.a, 383.3.a.1, 383.3.a.2 and 383.3.a.3 are cited by no entry and no synergy rule in this project, and 383.3.a.3's worked example names SFD-058 Ornn, Blacksmith while 383.3.a's names OGN-199 Tideturner. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.3, 103.2.b, 103.2.d.2, 137.3, 194.1.d, 315.2.b.2, 383.3.a, 383.3.a.2, 383.3.a.3, 383.3.b, 416.5, 431.1.a, 431.1.c, 431.1.c.1, 477.3.d, 485.4, 815.1.c.2. A LEADING 'you may' is decided at finalization and declining makes the ability 'considered to have not triggered' (383.3.a.2) - the same window 383.3.b pays a base cost in, so it is one blind commitment covering both. A LATER 'you may' is decided on resolution and the ability is ALWAYS finalized (383.3.a.3), so you buy information first. When comparing two triggers that read alike, find the 'you may' first. Distinct from svellsongur-ornn-hold, teemo-strategist-rabadons-deathcrown-bonus-kill and karma-ornn-hold-recycle-buff, none of which cites the 383.3.a family. Trap check: 416.5 makes the recycle random so the dig never compounds; the Hold half needs Ornn alive at a battlefield you control, which is why the [Tank] is in uses[]; no unruled reading.

Walked against Core Rules 2026-07-16

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