RIFTCOMBO

Combo · ALT WIN

Miss Fortune readies the Vanguard Armory — ten bodies at The Grand Plaza, and the finishing turn costs 0 Energy

4 cards · order + body · verified

Pieces

Payoff

Win the game

Deck

Prerequisites

Steps

  1. Establish Control of The Grand Plaza (190.1; a battlefield you provide starts uncontrolled). Land both Vanguard Armories, 7 Energy + 1 Power each, and Miss Fortune, 5 Energy + 1 Power.
  2. On the finishing turn the Awaken readies all three (315.1.b).
  3. Exhaust Armory A: three 1 Might Recruits to the Plaza (355.2.a plus the Armory's own reminder). Exhaust Armory B: three more. Six.
  4. Miss Fortune takes her Standard Move from base to the Plaza, paying her own exhaust (144.2). Her trigger readies Armory A. Seven units are now there, counting her.
  5. Exhaust Armory A again: three more Recruits. Ten units at the Plaza, for 0 Energy and 0 Power this turn.
  6. Survive the opponent's turn with seven or more still there, then Hold in your Beginning Phase (315.2.b.2): the Plaza's condition is met at the Hold (383.2.a.1) and rule 195 gives you the game.

How it ends

win the game — ten bodies against a bar of seven, and the Armories keep producing three a turn if the first attempt is answered

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-ready-lens-candidates.md), issue #56 candidate 1. Card text verbatim from data/corpus_flat.txt; 107.4.c, 415.1, 143.4, 144.1.a/144.2/144.4.a, 149.1, 187.1, 195, 315.1.b, 315.2.b.2, 312.2.a, 355.2.a, 383.2.a.1, 414.1.b, 466.5, 485.4.a/485.5/486.5/487.5 and 103.1.b.4/103.4.c all opened and read in the walk. Ban check: none of OGN-293, SFD-168 or OGN-162 carries a [BANNED marker in the corpus. Arithmetic checked against its own quantities: 3 + 3 + 3 Recruits plus Miss Fortune is 10 against a bar of 7, and with a single Armory it is exactly 7 with no margin, which is why quantity is 2. Trap check: no attack (she MOVES, and the trigger is 'the first time I move'); no [Repeat]; no [Temporary]; no recall (144 Standard Move, not 456); no rune recycled for Power; every cost is paid in the Main Phase so 167 does not bite. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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