RIFTCOMBO

Combo · ENGINE

815.3 is what lets the Kinkou Temple see a keyword that ARRIVED BY GRANT - Yuumi's [Tank] is worth +4 Might there, not +3, and 801.3.a.2 is why it lasts exactly one turn

7 cards · calm · verified

Pieces

Payoff

Board protection

Deck

Prerequisites

Steps

  1. Have VEN-159 Kinkou Temple on the table and control it. Its own text works uncontrolled (it names no player), but 355.2.a needs you to control it to play bodies there.
  2. Play UNL-056 Yuumi, Magical Cat to the Temple: 3 Energy and 1 Calm Power for a Might 1 body.
  3. Play OGN-082 Whiteflame Protector to the Temple: 8 Energy and 2 Calm Power. Its play trigger gives a unit +8 Might this turn - name Whiteflame itself. It is now Might 16.
  4. Wait for a combat at the Temple. Yuumi's trigger is 'when I attack or defend', so either side may open it; 464.2.c.3 designates the attackers and defenders and places her trigger there.
  5. Yuumi's trigger resolves: Whiteflame gets +3 Might and [Tank] this turn. Might 19.
  6. 815.3 lets the Temple read that granted keyword, so its static applies: Might 20.
  7. The attacker must now assign 20 lethal damage to Whiteflame before any other unit you control is a legal assignment (815.1.b, 815.1.c.2), and 465.2.c.4 forbids over-assigning it. An attack summing under 20 kills nothing of yours at the Temple.
  8. At step 3d of the end-of-turn cleanup, 317.2.c expires both 'this turn' effects and the granted Tank with them (801.3.a.2). Whiteflame is back to Might 8 and the Temple stops paying it.
  9. Do not aim Yuumi at a body that already has Tank - 815.2 makes the keyword half redundant and the marginal value drops from 4 Might to 3. Add a second Tank BODY instead (815.1.c.2).
  10. Three copies of each unit (103.2.b), one Temple per game (103.4.c). Nothing here loops and nothing here scores; it protects a Hold rather than making one.

Per iteration

one combat in which an attack summing under 20 Might kills nothing of yours at the Temple, rebuilt each turn because the grant says 'this turn'

How it ends

engine only - nothing here scores. The wall is rebuilt once per combat Yuumi is in and expires at step 3d of every end-of-turn cleanup (317.2.c, 801.3.a.2); 815.2 caps the Tank at one instance per body, so the only upgrade is a second Tank body

Sources

Published elsewhere

Walked here, in this project

Walked against Core Rules 2026-07-16

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