RIFTCOMBO

Combo · ALT WIN

Spiderling swarm on The Grand Plaza — the one card in the pool that ignores the 3-copy limit

8 cards · chaos · verified

Pieces

Payoff

Win the game

Deck

Prerequisites

Steps

  1. Conquer The Grand Plaza (190.1: control is established through play; until then its text is ignored, 190.6.d).
  2. Play Spiderlings to the Plaza across several turns — 355.2.a makes it a default valid location — and hide one per turn for a free flip later (811.1.b, 811.1.d.1).
  3. Reach seven units at the Plaza. Each Spiderling is now 1 + 6 = 7 Might, 49 Might in total.
  4. Survive to your Beginning Phase still holding the Plaza.
  5. The Hold (469.2) fires the Plaza's trigger; 383.2.a.1 checks '7+ units here' as part of the Condition, at that instant — they are there — and you win the game (195).

How it ends

you win the game on the Hold, the moment seven units are standing at The Grand Plaza when your Beginning Phase starts

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-05 (docs/phase0/walks/2026-09-05-hidden-ambush-candidates.md), issue #40 candidate 5. Card text verbatim from data/corpus_flat.txt. Excludes black-market-broker-bandle-tree-gold by 485.4.a. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue