Combo · ENGINE
Forbidding Waste takes 2 Might off a lone defender and Wuju Bladesman gives your own it back — one damage then clears their garrison
Pieces
- Forbidding Waste ×1
UNL-210 · battlefield
While a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)
- Wuju Bladesman - Starter ×1
OGS-019 · legend · calm/body
While a friendly unit defends alone, it gets +2 Might.
- Flurry of Blades ×3
OGN-133 · payoff · body
[Reaction] (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.
Payoff
Deck
- Wuju Bladesman - Starter IS the legend, OGS-019 (Calm/Body), so this is a one-legend line and not a domain line. Flurry of Blades is mono-Body and the Waste is Colorless, so 103.1.b.3 is satisfied. NOTE THE FORMAT: OGS-019 is RESTRICTED in 2v2 and legal in constructed — restricted is a cap, not a ban, and the entry is written for constructed.
Prerequisites
- THE -2 ONLY EXISTS INSIDE A COMBAT. 'Defending' is the Defender designation of 464.2.e, so the Waste does nothing to a body merely standing there; the line is an attack on their garrison, not a passive kill. Which is also why it never touches your own units on your own turn — they are attacking.
- AND IT ONLY BITES A GARRISON OF ONE. The reminder is explicit — 'no other friendly units here' — so the moment they add a second body the -2 is gone. That is the honest ceiling: this clears a one-body garrison, cheaply and repeatedly, and does nothing against two.
- THE ARITHMETIC, WITH THE QUANTITIES THIS ENTRY DECLARES: their lone defender at Might 2 goes to 0 and dies to Flurry of Blades' single point of damage; at Might 3 it goes to 1 and also dies; at Might 4 it goes to 2 and survives. So the reach is a lone defender of 3 Might or less, for 1 Energy, three times a game (103.2.b). Your own attackers take the same 1 damage and need 2 Might to survive it — Flurry of Blades says 'all units at battlefields', not 'enemy units'.
- AN EMPTIED GARRISON IS A CONQUER WITH NO DAMAGE STEP. 465.1 needs both Attacking and Defending units for the damage tasks and 466.3.a resolves the combat with the attacker alone remaining, so 466.5 establishes Control and 466.5.d makes it a Conquer if you have not yet Scored that battlefield this turn.
- INCREASES APPLY BEFORE DECREASES (477.3.e.2.a), which does not change the sum here — +2 and -2 cancel either way — but is why the legend cannot be read as 'floored first'. Neither static carries a floor.
- FORBIDDING WASTE IS NOT GUARANTEED TO BE ON THE TABLE: 485.4.a, 485.5, 486.5 and 103.4.c as for every battlefield entry.
Bodies no card supplies
Attack with a unit of 2 Might or more
Steps
- Bring Forbidding Waste as one of your three battlefields under a Wuju Bladesman - Starter legend. Neither needs any set-up: the Waste has no 'you' for 190.6.d to blank and the legend's clause is a static.
- Wait for the opponent to garrison the Waste with a single body — or attack their lone garrison at it after they conquer it.
- Attack with a unit of 2 Might or more. 190.3.a.1 applies Contested, 323.9 stages the Combat, and 464.2.c.1 makes you the Attacker; their body takes the Defender designation (464.2.e) and the Waste's -2 applies to it at that moment.
- Inside the Combat's Closed State, play Flurry of Blades (E1, [Reaction], 813.1.c.1): 1 damage to all units at battlefields. Their reduced defender dies (143.2.a with 143.2.b's floor at 0); your 2-Might-or-more attacker survives.
- With no defending units left, 465.1 assigns no damage and 466.3.a resolves the combat; 466.5 establishes your Control and 466.5.d makes it a Conquer.
- 143.3.b.1 heals the marked damage at the end of the turn, so nothing carries over and the next copy of Flurry of Blades does the same job.
How it ends
engine only — a lone defender of 3 Might or less removed for 1 Energy and a Conquer with no damage step, three times a game on three copies of Flurry of Blades; 470 caps the point at one per battlefield per turn
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
Walked here, in this project
- Hand walk 2026-09-07 (docs/phase0/walks/2026-09-07-uncatalogued-cards.md), issue #171 2026-09-07 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-07, issue #171 — the second of the ten uncatalogued legend names, and the first entry to use either OGS-019 or UNL-210. Card text verbatim from data/corpus_flat.txt. The two statics were checked against each other rather than assumed to cancel: both are plain continuous modifiers with no floor, so 477.3.b never applies and 477.3.e.2.a's ordering does not change the sum. Trap check: the attack is a real Combat with an enemy garrison present, so 807.1.d / 383.4.e / 461 are respected and 'an empty battlefield is not an attack' does not apply; the reach is stated as an arithmetic ceiling (a lone defender of 3 Might or less) rather than as a general removal claim; the format caveat on OGS-019 is stated because restricted and banned are not the same thing; exactly one battlefield is named, so 485.4.a is respected.
Walked against Core Rules 2026-07-16